Kirk00 Kirk00

Constructor Micromanagement

Constructor Micromanagement

I recently reinstalled GalCiv2 and became addicted again, but I now realize why I stopped playing in the first place; micromanaging constuctors is extremely tedious and boring. I feel obligated to have all of my starbases with all necessary upgrades to get the most out of them (e.g. econ bases get production and defence, resource bases get mining, defence, and some offence, etc) but with a larger galaxy it becomes too much work. I'm about halfway through my current game (gigantic galaxy) and I'm finding I spend the majority of my time just managing constructors rather than playing.

I searched the forum and found some similar threads but they are all fairly old. Is there some new feature I'm not aware of that helps with managing constructors (other than the rally point system, which to be honest I find very clumsy and more trouble than it's worth)? If not, are there plans to introduce something in later patches or the expansion? Out of all the things I can think of to enhance the game, a way to manage constructors is by far the most needed improvement.
15,892 views 33 replies
Reply #26 Top
I don't suppose someone has tried getting a mod out to help with this issue? I think if constructors were treated like the space miners, where they have to wait several turns while they construct a new module on a starbase, it would be great. I still think the original constructor should be consumed when building the base itself also.

I'm also a starbase nut. They're great for just about everything.
Reply #27 Top
I don't suppose someone has tried getting a mod out to help with this issue? I think if constructors were treated like the space miners, where they have to wait several turns while they construct a new module on a starbase, it would be great. I still think the original constructor should be consumed when building the base itself also.


If your original constructor is NOT being consumed by building the basic SB, there is something wrong. It has worked that way for me in every version of the game since 1.3, and clearly from the forums that is the way it works for others, also.

A major focus of v.1.7 is supposed to be improved constructor management.

drrider
Reply #28 Top
I like the Starbase Governor idea. It does say (or I thought I read it somewhere) that can you automate ships coming out of a planet to muster at rally points, but so far I've yet to find it or figure out how its accomplished.


Create a rally point (button, lower left, main screen). Pick a planet. Go to Planet Screen. Build Ship button. Rally point button (lower left of Build Ships screen).

I think you can do it from the Civ Manager screen also, on the particular planet's data line.

You can change the designated rally point of planet ship production on the Governor's screen, but those changes are on a rally point by rally point basis, rather than a planet by planet basis.

drrider
Reply #29 Top
A major focus of v.1.7 is supposed to be improved constructor management.


I can't say enough Huzzahs for this news, especially since the constructor stuff should hopefully be part of an overall upgrade to the fleet management interfaces.

But I should also admit that the major changes to engine costs in DA have by themselves been an "improvement" for the constructor micromanagement problem. It is *much* harder to build insane swarms of constructors, at least if you want them to get anywhere soon on a Gigantic map.
Reply #30 Top
Hello all.

Building up starbases is a pain in the @$$. It would be nice if the starbases could build their own modules or if constructors could have more than one constructor module a peice. About setting rally points for sending constructors to each starbase, well, why not list each starbase as a rally point?

I like starbases, but they're just such a pain. Well, hopefully, the game maker people simplify constructor/starbase managment.
Reply #31 Top
Apparently, 1.7 will have a starbase manager of some sort. Check the news on the front page...
Reply #32 Top
why not list each starbase as a rally point?


I like the idea as an option (like a check box on the starbase details page), but not as a permanent feature. Reasons:

1) The window that lists rally points is a real pain in itself when you have more than a few rally points. In my late games, I can have many tens of starbases.

2) For many players, the majority of starbases will be "finished" without adding all possible defense modules. Permanent rally points that will never be used after a certain point don't make sense to me.

Reply #33 Top
Is the rally point feature a little bugged right now in 1.61? It seems that sometimes after the ship is auto-launched from a planet, the auto-pilot isn't activated. I've also noticed that when you choose a rally point from the popup, it displays a mini-map in the listing but it doesn't actually highlight it on the map.