At least.. we need .... Hot Seat mode!
Well I would like to have a hot seat mode. It shouldnt very hard to do that.
Am I wrong?
Either on dark avatar of in new patch. Please stardock
| I would be bold to say making this is more a patch material then expansion feature. |
ANd you would be flat out wrong because you have no clue what you're talking about.

| Am I wrong? |
Yes
p22, we'd have to make several changes to the interface in order to handle true hotseat mode including changes to the main menu, options screen, setup screens, diplomacy screens, end game screens, etc. We'd have to re-write the turn handling code. We'd have to re-write the ship moving code. We've have to re-write the message handling code. There would be several hundred (if not thousands of places) where we would have to change the code to account for the fact that there are multiple human (non-AI) players instead of just one. And that's just the stuff that I can think of off the top of my head.
It's not just a patch's worth of work.

Since this point seems mostly ignored:
EVERY SINGLE STARDOCK WINDOWS GAME that I've worked on other than GalCiv has multiplayer.
We have a pretty good idea of the impact of multiplayer (or lack there of).
Multiplayer is a feature that attracts user base X but costs amount Y. Right now, cost Y exceeds the value of user base X. When Y is less than X, then we can consider it.
Having been making multiplayer games for over a decade, my main complaint comes from people who don't make games, have never made games, nor will likely ever make games speaking as if they are authorities on the subject or implying (our often outright saying) that we simply don't know what we're talking about.
In addition, people regularly forget that there are plenty of games -today- that have multiplayer and whose multiplayer numbers are known to us (even if they're not publicly known) and therefore a great deal of data available to game developers to know what % of the market actually uses multiplayer.
If anything, the polls OVER represented people who want multiplayer.
| If anything, the polls OVER represented people who want multiplayer. |

| inelibly |
| Kryo locked it, Brad evidently deleted Kryo's post and reopened it. |
| I really don't understand stardock's attitude... I mean ok I can understand what you people say about the fact that the players (including me) want more other upgrades like better espionage, better negotiations... but, I can tell you this: why do you think chess is still being played ? Do you know many people who enjoy playing with a computer chess ? I don't. Multi player mode makes a game diachronic, and I think that your game deserves to become alike. You must not be so negative about this. I propose this: do what you have to do, but then make a multi mode. This way you'll have thousands of players playing GalCiv for many many years. (if of course this is something that you want...) |
| GalCiv2 is NOT chess. |
I did unlock the post. I feel pretty strongly that as long as people aren't actually personally attacking other people that we should try to be hands off and encourage people to talk about what they want to talk about.
If we (Stardock) can't adequately defend a position we've taken then we should review that position. I think in the case of multiplayer, our position is pretty solid.
IMO, Space Empires V, which is now available, is the ultimate multiplayer 4X strategy game. It has everything a multiplayer user would want. So I heartily recommend that to people who are really interested in such a game and can't wait for us to add it to some future version of GalCiv.
| I, as I said, would never be interested in internet MP too much, since it's just too quick for my taste |
And the points I'm trying to make are for multiplayer in general, not just networking. There will be differences between different kinds of multiplayer, but simply introducing the concept to a game can require mindbogging amounts of work.
Still, it greatly extended the game's lifetime, and I'm confident it would do exactly the same with GalCiv II.
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