more fleet combat control

I think the priority targeting system is fine most of the time, but it'd be nice to have a little more control which ships your fleet targets first. Maybe take out their transports so if you lose the battle you won't lose your planet. Or if they have a capital ship with crazy defense and little escorts with no defense, take out as many little guys as you can first before you tackle the "priority" target.

Of course this means you might want to also implement fleet formations so you can make sure your transports are protected and don't get targeted first.
2,089 views 4 replies
Reply #1 Top
Tactical combat won't happen until gc3 at the earliest.
Reply #2 Top
Formations with specific purposes that you can change mid-battle would be great, but I don't expect it with any version of Gal Civ II.

I see my ships and fleets doing things I really wish they wouldn't from time to time.
Reply #3 Top
Mabye i'm just hoping for a reincarnation of MOO2 but i'd like to see tactical battles like they had there, with each ship moving according to its speed, firing weapons, and each side taking turns waging it out. Of course mabye a more Homeworldish system would be better.
Reply #4 Top
I agree with the OP, it would be nice to be able to set the target priority before combat- and really, thats all thats needed. Thou, the AI would almost have to make it so transports flew alone with Fleet support.