problematic mesh

can somebody put this mesh to work in galciv2 bescause for me it appears messed up and i don't know much about editing it.

I really wanted this ship in-game... please help

here's the download(.x version)
WWW Link">Link
11,066 views 31 replies
Reply #2 Top
Can you reexport it in text X format, rather than binary? Can't examine the binary by hand to see if things are screwey in the format.
Reply #5 Top
Ok, I don't see anything blatantly obvious in the formatting of the X file that should cause problems. The core models don't use inline material definitions (as that makes the files bigger than they need to be if the materials are used more than once in the model), but that doesn't appear to cause any problems in and of itself.

I can't seem to load the 3ds file on the version of max I have available, but you can try exporting it again with these settings, and see if that works:


Reply #6 Top
ok, i'll try that and report back if it works or not.
thanx for all your help
Reply #8 Top
Well, as I can't load the 3ds file myself I'm afraid there's not a lot more I can do--you need to find someone else who can in order to get further assistance.
Reply #10 Top
No dice.
Reply #12 Top
7, IIRC.
Reply #13 Top
i have autodesk's 3ds max 8 but i don't see how that should affect it.
anyway, do you know anything i can try to do in studio max to make the mesh work??
Reply #14 Top
Nope, my own modelling experience is pretty limited, so unless I can look at the model myself I can't help much.
Reply #16 Top
i can make the mesh into a .x file for you in 10 seconds Orion. The problem is you can't have more than one texture file per mesh, and they have to be in PNG format. I mean here is an archive with 2 .x files, one of your ship with all the bmp textures, and one with the textures stripped. You'll have to condense those textures into one, and make it a PNG file be4 you can get it in game. Then re-.x it, or post the new files here and i'll convert it to .x for you.

destroyer3ds.rar
Reply #17 Top
oh, so the problem is with the textures!!!
i'm so dumb...
so, i can just have 1 texture file, so i guess i have to try (i never did it) and uvwmapping it.
thanx for all your trouble kryo and thank you for your help logicsequence
Reply #18 Top
i updated the archive i uploaded with one more .x files using your PNG textures, but i think if you make it all one texture (and you don't have to UV map, just planar map it and move it around so the right image covers the right spot) that is a PNG file, and re-orient the ship so it's not on it's side, you should be fine. If not, post back here.
Reply #19 Top
i couldn't map it, i don't understand nothing of it, are you in the disposition of doing it and in 2 more ships alike?? (just asking)
Reply #20 Top
in case you're willing to, it's just that ship, the other already came with one-texture only and i was able to put them in game, and they work.
i spent hours trying to make the texture but i couldn't do it(i guess i just can't learn to do it)... please, it's just that ship...
Reply #21 Top
I have been working this model, the bridge texture is off but what do you think of this.

Reply #23 Top
do you still need help with your ship? or does Aggie have it for you?

Remember, textures need to be PNG format, only one texture file, and must be a multiple of 2 in size (I.E. 128x128, 256x256, 512x512, etc...)
Reply #24 Top
aggie, is that that star trek mod? is it available yet?