Influence Conquests Not Working?

I am playing a game with abundant everything. My strategy is to conquer a couple planets in each system, build influence starbases and influence increasing buildings and then capture the last 1 or 2 planets in each system using influence alone. This plan was working great and for a period of about 15 or 20 turns I was capturing an average of about 1 planet a turn through influence and rebellion. Then about 15 turns ago I captured (by military conquest) an enemy planet that had the Mind Control Centre Galactic Achievement on it. Since this turn I have not captured a single enemy planet by influence/rebellion. This notwithsatnding that there are approximately 15 to 20 enemy planets with the angry red face indicating that rebellion is possible. On some of these planets my influence is in excess of 25x my opponents. I understand that the Mind Control Centre does not (as the description indicates) increase the liklihood of enemy planets rebelling, but rather increases your economic rating. But is it possible that owning the mind control centre actually stops enemy planets from rebelling? I just find it too coincidental that I was turning a planet or 2 every turn until I got this damn thing, and now nothing. By the way I don't think the cause of my not turning planets is because of their loyalty rating. The Yor are not in the game and prior to my capturing the "Mind Contol Centre" planet I had turned 5 or 6 Thalan Planets. My main enemies at the present time are the Atarians, the Terrans and the Drath. Also I have restarted the game several times to reset everything. Anyone have any other suggestions? Maybe I was just getting lucky for those 15 turns or so, or I'm just getting unlucky now.
2,067 views 8 replies
Reply #1 Top
I would chalk it up to luck and lack thereof. The MCC, as it stands now, has absolutely zero bearing on culture flipping either way.
Reply #2 Top
I'm having similar problems. I built the MCC in an attempt to take a system through rebellion, and since then the 3 other planets in that system have held up to ridiculous amounts of influence. I have 4 influence starbases withe cultural conquest centre modules surrounding those 3 planets and I have filled the planet I do control with cultural exchange centres.

What is going on. Surely this is a bug?

WarKirby
Reply #3 Top
I've had enemy planets at 15-20x Influence and stay just rebelling for years. Even after flipping the same Civs nearby planets with a lot less influence. I think its just the luck of the draw. I also noticed it kinda running in streaks, where several planets will flip within a short amount of time, then nothing but rebellions for a while. It usually comes back around though and I'll get them flipping again like before.
Reply #4 Top
Well I'll keep trying and let you know how it goes; but at this point I really think it is more likely a bug then anything else. I have a total of 16 enemy planets with possible rebellion (I had several more but got tired of waiting so invaded them) with most of them being Altairian which has a loyalty rating of only 11%. My influence rating ranges from a low of 4.79X to a high of 68.88X with most being over 20X.
Reply #5 Top
If you really feel that there is something wrong, you can zip up a save and send it to [email protected] for the devs to examine when they get a chance.
Reply #6 Top
Yes I noticed that when I researched Star Democracy, which has an influence bonus, all of the worlds that had been red, stopped being red, except for one race(Narns). This includes worlds by loaded influence bases. Now I am using the B5 mod so I will check with them too.
Reply #7 Top
OK, update I am having a problem, not with Star Democracy, but with the planet flags on the main screen. I noticed early on in the game that the production flags on the planets would blink on and off as I colonised nearby worlds. Now I am having a problem with the red pirate flag not comming on for worlds who have 4+ influence ratio unless I go to the view planet screen for that particular planet.
Reply #8 Top
Well it was definitely a bug. It took me another game year to finish the game with a conquest victory; in that time I never influenced conquerered a single planet. In other words I influenced conquered approximately 20 enemy planets over a span of about 20 turns, then over the next 70 turns I didn't influence conquer a single planet. This notwithstanding that almost every turn I had sevweral enemy planets with the red marker on them. i did E-mail a copy of the bugged game to stardock a couple weeks ago, but I haven't heard anything from them except an E-mail back acknowledging they got my E-mail.