AI cheats?
from
GalCiv2 Forums
I have been modding the game some and decided it would be nice to have subdivisions of the hulls and moved them around in the tech tree as to when you get them. The tiny hull for instance does not come until you research 'basic logistics'. As a result, the AI's do not have immediate access to them and can not build their 'standard scouts'. What then happens is they do not build any scouts, instead concentrating on colony ships and constructors. This is fine, however it rather bugs me that even with no scouting, the colony ships head *straight for* colonizable planets, and the constructors go on a direct path to resources. In other words they definately cheat. I would like to ask that this part of the AI be fixed, I seem to recall numerous posts I've read that stated they do not cheat, so it's calling out time guys