Getting Rid of Captured Worthless Planets?

If you are fighting the AI and you capture a bunch of worthless planets,
is there an EASY way to disown them so that they don't drain your resources.
The planet would go back to neutral.

I notice that after I have captured a bunch of them, my income which was high goes
deep into the negative. I guess the alternative is to have the captured planets stop
building crap and build stock exchanges.
7,326 views 19 replies
Reply #1 Top
You could give the planets to a friendly AI or, on the planet screen, click 'details' then click 'disband colony'.
Reply #2 Top
Disbanding colonies in 1.3+ sets the class to 0 so the world cannot be reused by anyone. That sounds like just what you need
Reply #3 Top
Disbanding colonies in 1.3+ sets the class to 0 so the world cannot be reused by anyone.


This also works as an extremly effective "scorched earth" policy if a war is not going well.
Reply #4 Top
I ally with a minor and give him the worthless planets. You can still win a conquest victory without having to overthrow a minor, so they make useful allys.
Reply #5 Top
Man, that's harsh!
Reply #6 Top
Personally, I just junk the improvements that aren't doing anything for me and keep the planet. It's always useful to have the extra population and hence the extra taxes.

If you wanna go crazy, build one production and the rest financial buildings. Possibly a farm and entertainment network. It won't give you a *huge* bonus but in the end you'll come out green. And a bunch of small planets contributing adds up.

Then if it looks like the AI is about to take it you can just disband.

*note* tax is based off the square root of your population. So tax revenue is really more dependant on financial buildings then farms.
Reply #7 Top
I usually just take tha crappy planets and give them a stock exchange, however many fit. No factory , maybe a farm or morale Improvement if I have room. Once built, set them to research focus for the few extra points and let them make money. Don't usually even protect them in anyway(not worth the effort).
Reply #8 Top
Disbanding colonies in 1.3+ sets the class to 0 so the world cannot be reused by anyone.



Is this true for all planets? As I have tried this a few times with version 1.31, and it only seems to work for me on low class planets. Higher class planets will not have there class reduced to zero.
Reply #9 Top
I used to give them to minors, whether I was allied to them or not. I did the same thing with my obsolete ships. Pretty soon you've got a major minor race except they don't do much, which is a pity!
Reply #10 Top
my income which was high goes
deep into the negative.


Don't forget that as you invade planets, you'll be taking citizens off your own planets in order to act as the invasion troops. This will decrease your tax base and send your income spiralling. Just make sure this isn't the cause of your financial woes before going crazy and abandoning tons of planets.
Reply #11 Top
Put stock markets on the lowgrade planets. Rush by them if/when you have the BC or they will take forever to build.
Reply #12 Top
Hi!
Getting Rid of Captured Worthless Planets?

There's no worthless planets in my empire. There's a saying in my language: "Small fishes, good fishes". Many small fishes make a good dinner you know.

In some situation some planets could be problematic from military POV, but otherwise I make them all usefull. Usually tiny (class 3, 4 and 5) planets do only research, and when my large planets max out their pop, I transfer excess pop to those small ones up to supported 5B. Class 6-8 initially get a factory to speed up building, and if I'm hardly pressed for ships also a spacedock. In late game I sometimes convert that factory to a research building, and (if morale or my cash are going critical) build there a Stock Exchange or two.

BR, Iztok


Reply #13 Top
There is no such thing as a worthless planet. At least not to me. In long range wars where the border between you and your enemy doesn't abut, those captured "worthless" worlds are your beachhead. I don't like just capturing a planet in someone else's influence zone. If I invade a sector, I don't stop until my influence dominance kicks in. In close in worlds, they represent additional influence that keeps enemies from bogging your border worlds in their territory of influence.

Usually when I go to war, the first thing I do is drop my Social Production down to 10-15%. So even if they do have social projects going on, there's likely not enough resources in the pool to assign to their world anyway, so they're not a drain until you make them so when the war is over.
Reply #14 Top
If the PQ is low, I invade wih Mass Drivers then abandon the colony.
Reply #15 Top
If the PQ is low, I invade wih Mass Drivers then abandon the colony.

You could give the planets to a friendly AI or, on the planet screen, click 'details' then click 'disband colony'.

Disbanding colonies in 1.3+ sets the class to 0 so the world cannot be reused by anyone. That sounds like just what you need

... Um... right. This sounds like Mass Drivers would be a waste of money if abandoning/disbanding reduces a planet to PQ0.
Reply #16 Top
I don't use mass drivers unless I'm in a bad spot or I'm cheeseballing a high pop planet by sacrificing 1000 units at a time in a hopeless battle to wear them down.

Low PQ planets make awesome starship factories. 3-5 factories, a starbase, the colony, and just crank on military hardware with no competition from social building.

Like I said, there are no worthless planets, just clueless players.
Reply #17 Top
Disbanding colonies in 1.3+ sets the class to 0 so the world cannot be reused by anyone.


Cute - I never do this, but it's nice to know if the need ever arises.

I thought I must have missed it in the change logs, but I just checked and this is an undocumented feature.   
Reply #18 Top
Really, there should probably be two options: One, the 'Scorched Earth' choice, and two, the 'pack in and pull out' choice. First one is how it is now, with making the planet useless, second one is merely abandoning it and the planet retains PQ.
Reply #19 Top
I've disbanded colonies before. I don't do it often, but mainly when I don't want a planet for some reason and don't want another race to use it. Most of the time, I just throw a few stock markets on those low PQ planets I commandeer. They do make some money so it's worthwhile. It's more productive than destroying them. In any case, it's good to have the option. It can be useful sometimes.