Abundant worlds in 1.31

Is it just me or there seem to be fewer and worse worlds in each update

Back when I started with 1.0 if you set it for abundant worlds, every star had five planets with 3-5 of them habitable and there were lots of 15-19 class planets. Now it puts it at stars have 3-5 worlds with 1-2 of them habitable. Anything above pq 12 is rare and I might get 1 star with 5 habitable planets in a gigantic game?
Anyone else noticed this? Any chance that we can get truly abundant galaxies again?
7,170 views 19 replies
Reply #1 Top
Doubt it. Overall stardock have took a position of toning down the power levels a player can achieve, to give the AI more of a chance I believe. Most games seem to develop like this, unfortunately. No good for us power gamers.  
Reply #2 Top
But changing the number of high-PQ planets would affect the AI in the same way wouldn't it? Perhaps more so, as it makes each high-PQ world more valuable.
Reply #3 Top
Problem is that the AI can't (at this point) develop their planets as well as a human can (ie: manufacturing planet, research planet). They tend to go with a more generalized approach that, while still working, isn't as powerful as what a human can do. In any case, I do agree that it's better with higher PQ worlds. Anyone know if we can mod this?
Reply #4 Top
I have had no problem with this, i get the generally the same amount of worlds and most of my planets are above class 10-12. Although in some games there are huge spaces of 5-10 stars that have no planets so there is a diffrence.
Reply #5 Top
Anyone else noticed this? Any chance that we can get truly abundant galaxies again?


I haven't noticed it. Playing my first 1.31 game and it has approx 470 Habitable planets with plenty of class 20+ and a few class 30+ ( game is scattered, all abundant, and gigantic )
Reply #6 Top
I have noticed it but I think the game plays a bit better the way it is set now.
Reply #7 Top
I haven't noticed it. Playing my first 1.31 game and it has approx 470 Habitable planets with plenty of class 20+ and a few class 30+ ( game is scattered, all abundant, and gigantic )


Wow I rarely find any 20+ PQ planets on game start and have never found a 30+ one on game start. After researching techs and random game events I get plenty of planets over 20+ PQ and some over 30+ PQ but at the start...? Am I just unlucky?

I have noticed it but I think the game plays a bit better the way it is set now.


I actually enjoy the game play changes they make, it keeps the game intresting for me.
Reply #8 Top
I haven't noticed it. Playing my first 1.31 game and it has approx 470 Habitable planets with plenty of class 20+ and a few class 30+ ( game is scattered, all abundant, and gigantic )


I think that he is talking about after he has added all the PQ upgrades. 14+ becomes 20+. 24+ purple star Gaias become 30+. I once got a 36 like this by committing an evil act to upgrade my pq upon settling a Gaia while having a racial planet quality bonus.

Reply #9 Top
I haven't noticed it. Playing my first 1.31 game and it has approx 470 Habitable planets with plenty of class 20+ and a few class 30+ ( game is scattered, all abundant, and gigantic )


I'm saying that the PQs are the same I saw in 1.2 and the 1.3betas. However it is only 1 game.

Reply #10 Top
yea i had everything on common and i found like 15 stars and only 4 had habbital planets, it sucked
so i quit that game cause well i was in such a disadvantage already ...
Reply #11 Top
I did a little statistical checking (yes I can be obsessive that way), and as far as I can tell, the chance of any given planet being habitable ranges from about 10% (under Rare) up to roughly 30% (under Abundant). That means that, even under Abundant, there will be "dead" systems, and chances of finding more than three habitable planets in a system is slim. Personally, I agree with the original poster, in that there should be a wider range of habitability options; maybe from 10% up to 50% chance per planet.
Reply #12 Top
I did a little statistical checking (yes I can be obsessive that way), and as far as I can tell, the chance of any given planet being habitable ranges from about 10% (under Rare) up to roughly 30% (under Abundant). That means that, even under Abundant, there will be "dead" systems, and chances of finding more than three habitable planets in a system is slim. Personally, I agree with the original poster, in that there should be a wider range of habitability options; maybe from 10% up to 50% chance per planet.


Heck, Why don't we make it up to 100% for obnoxious people like me?
Reply #13 Top
I found once a purple star with 2x 26 PQ planets, the rest was PQ 14, 10 and 8.
One of the PQ 26 planets had 4x 300% food bonuses. Found once a PQ 8 planet with 1x 700% prod bonus, 2x 300% prod bonuses, 1x 100% prod bonus, 1x 300% food bonus and 1x 100% prod bonus. Strange how bonuses cluster together.
Reply #14 Top
I find that it is highly variable. I do find a lot of dead systems, but then there are also systems with 4 class 12+ planets (Right next to Toria, dang it...)
Reply #15 Top
I haven't come across this problem either. When playing the gigantic galaxy with abundant planets set, I find many, many good systems. Haven't seen a PQ25 or higher yet.... but still looking!
Reply #16 Top
I run Huge and Abundant, and I get plenty of multiplanet systems. Only a few of those multis are PQ10+, but they do serve well for support planets.

One thing I've noticed about quality distribution, I've almost never seen a planet with a PQ less than 5, except for Mars or some world that's been pulverized by mass drivers. There's a good selection of mid range qualities, but I was expecting more to be of a marginal grade.
Reply #17 Top
1.31 has good abundant settings, don't know why urs didn't have that.
Reply #18 Top
I went back and did a 1.0 game and half the planets were pq12 or better. The average pq used to be in th 10-11 range but now it is more in the 8-9 range. This makes a huge difference if you get the planetary improvement racial ability. 10% gives you 5-9 no additional tiles, 11-19 1 tile and 21+ gives you 2 tiles. Because they round down, there is a significant difference between pq 9 and pq 10.
Reply #19 Top
The average pq used to be in th 10-11 range


I'm still seeing at least this with 1.31.
Just have not had the problem that you've desribed. No difference in PQs from 1.2 to 1.31 for me.