Planetary Defense vs. Orbital Fleet Manager

And what does the former do?

For excellent worlds, I build both of these improvements. For especially excellent worlds, I'll add the Omega Defense System.

However, if you're building one, which do you choose?

Also: is the Planetary Defense's 25% defense bonus applied to ship defenses, or the power of your ground forces?
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Reply #1 Top
neither...ever...

well ok one time i built an ofm, and it was cool. But only because I had an odd-ball planet deep into enemy turf and couldn't muster an offense. (early in the game)

I've never needed planetary defense. Was thinking that if it did apply to soldiering, you could try to build high pop planets with a few and not build much militarily. (of course get as much soldiering bonus as well)




Reply #2 Top
Don't build them Either. Waste of Space, money, time, etc..
Reply #3 Top
Don't build them Either. Waste of Space, money, time, etc..

Amen
Reply #4 Top
The Yor Fortress
As the Terrans I had crushed the evil Yor automations, taken all ther planets and thier homeworld. All they had left was one PQ15 planet I wanted. With 4 transports in tow, my best two fleets attacked !!! Well, the yor world had the Omega and fleet defense systems and destroyed BOTH fleets. Some of my ships even had Nano Rippers !!! Instead of any further assaults I built two fully loaded Influence Starbases right next to the planet. It took a few months but it finally flipped. All that said, I almost never build these myself, I generally prefer to be offensive.
Reply #5 Top
BOth are a waste of a slot- except in rushbuild situation for the Planetary defense.

Maybe if Orbital manager gave unlimited logistics, and planetary defenses would be +100% and stack, they'd be worth something.

Reply #6 Top


Still, nobody has explaine exactly how the Planetary Defense works.
Reply #7 Top
I had a PQ26 (aptly named Citadel) that had both Dregin and Yor bordering with it, and hostile Arceans about a sector away. It is my firm belief that the fleet defense super project and the 2 planet defenses were a major part of my victories against, at times, vastly supirior fleets. Yes, the two advance farms also helped with keeping my soliders up, but I still think the PD's and the super fleet manager were invaluable holding off the many fleets that never made it to the ground. The Yor broke their backs trying to take that planet and helped bring along their defeat. The Dregin and Acreans lost a couple of fleets to this planet also, though they tended to avoid it allowing me to place ships deep into dregin territory and break into Acreanian space. If you have a high level planet that is basicly surrounded, PDs and fleet managers can be a good investment in overcoming narrow battles.
Reply #8 Top
Yeah, I don't build them, and also, when I conquer a world that has an Orbital Fleet Manager, I upgrade it to something useful, rather than waste the space.
Reply #9 Top
Since the forum won't seem to let me edit my previous post...

I believe the planetary defense improvements lessens the effect of invasion tatics used against you. So, say that the enemy use orbital bombardment on you and would do 75% damage to your troops before the invasion. The PD imporovment would lessen it's effect by 25%, so now it would only do 50% damage. This is my understanding of it, which may or may not be wrong.
Reply #10 Top
I've had a similar situation. I had a fleet or 6 huge and large vessels orbiting my capital -- the Omega Defense System kept me protected for a very long time, even though I had 15,000 BC in debt and absolutely no ability to improve the situation.
Reply #11 Top
UMmm Orbital fleet manager is handy if you want MORE THAN ONE SHIP AT A TIME defending your world against a FLEET of enemy ships. that way you can actually WIN the battle.

I Don't know about you people, but i don't leave any of my planets without a defensive fleet that i'm confident can cut through at least one enemy fleet. Each defense fleet usually contains at least 3 corvettes, 2 destroyers, and 2 battlecruisers.

And typically i build military starbases throughout my territory so that they cover each planet, and i fully upgrade each of them with ship assist defense and offense. And i stick and economy starbase right next to the military bases, so all my planets have starbase factory bonuses. I call it my DefNet, or Defense Network. Once my DefNet is in place it's virtually impossible for the AI to attack me successfully in my own territory.

And for offense i line my borders with what i call Alpha Fleets, which are my main attack/defense fleets for non-planet combat. typically i will have 12-24 of these fleets. which in the end game usually consist of 3-4 battleships, 2-3 Battlecruisers, and 2-3 Destroyers and possibly various corvettes. And finally i will have 2 white fleets, which are super alpha fleets with more speed for quick one turn sorte's in and out of enemy territory. A typical end game white fleet is 7-8 Battleships, or 8-9 Battlecruisers. And i usually throw my flagship (no not the surveyship, my REAL flagship) into one of the white fleets.
Reply #12 Top
Usually, I don't care about transports until I'm at war. My first priority is to destory their fleets, which I use bigger hulls for. I rarely build anything but the biggest hulls I can. Usually the AI ships can't damage the big boys faster then they build HP from XP. If I make cruiser-class ships, they're basically suicide weapon platforms, my big ships use massive defenses and reasonable weapon. I try to get DEF in the 50-60 range. I like having my smaller ships defend individually, because it slows down the attack fleets, allowing my battle fleets to get there in time.

Military starbases I use more as a way to speed up/slow down ships.
Reply #13 Top
I don't have serious orbital 'fleets', I've always found that the fact of the matter is if I can't secure the space around a planet, then I must be way behind in logistics or ship technology and therefore any ships left on planet defense are toast.

I always build fast ships, ships that are fast enough to avoid fights they can't win. They can buy me time, primarily by killing off the much weaker enemy transports. If I'm able to kill all the incoming transport fleets, that does me way more good than leaving a few ships in orbit to die.

Of course, ships left in orbit just to die can be useful-- if you don't have a planetary defense system, killing each one consumes a movement point.

If you have a fleet in orbit that's strong enough to take out an enemy fleet, why the hell aren't you using it to take the fight to them? Well okay, I see some point given that some of these improvements give a bonus to your ships.. technically yes, that could mean the difference between victory and defeat. I just don't like the uncertainty, letting the AI choose its battles with me isn't my style.
Reply #14 Top
Actually my fleets are usually stronger, so I try to find their fleets and smash them, then smash their planetary defenses while the transports get there. Since the AI doesn't build non-standard transports, I don't either... (this is something SD needs to work on AI-wise, the AI doesn't know how to design transports at all)

I try hard not to exploit the AI.



Reply #15 Top

Sometimes i built them, for PQ10 with indus. improvements all over them (or anything higher)
Reply #16 Top
Yeah, I don't build them, and also, when I conquer a world that has an Orbital Fleet Manager, I upgrade it to something useful, rather than waste the space.


Same here, the first thing I do after conquering a world is upgrade them to something useful. I always keep strong enough fleets near by to destroy any enemy fleets before they reach my planets.

Reply #17 Top
IMO the planetary defense sucks. It is a waste of space on a planet and the tile can be used for more worthy builds. Now if the planetary defense was modded to actually do something more than nothing, maybe we would have something there. But as it is written now, there seems to be no point to building either improvement because they do nothing tactically, save for adding yet another number to be crunched by the computer. So tactically, they are pretty worthless, statistically, I guess they add a little bonus to your defense numbers, but not enough to be worthy of use.
Reply #18 Top
Yeah, I don't build them, and also, when I conquer a world that has an Orbital Fleet Manager, I upgrade it to something useful, rather than waste the space.

A newly captured planet with an OFM is a useful place to park damaged ships for a few turns while they repair themselves. I never build one myself and sooner or later I'll upgrade the OFM to something more useful, but as long as it's there you may as well use it.
Reply #19 Top
boy, if this game had multiplayer, you guys would just die against me. theres something to be said about covering your @ss... and covering both cheeks seperately, doubling your chances.

why have orbital fleets strong enough to take out an enemy fleet? Because i already have enough fleets to wipe them off the face of the galaxy, but i'd also like to cover my @ss in case they slip one by. I always KNOW even if a fleet slips by, they can't harm me. like i said, attacking me in my own territory in any given game, is suicide for the AI.

i take pride in the fact that out of 10 fleet battles, i may loose one corvette. I don't attack unless i KNOW i can win with only 0-1 losses. which means when i attack, you're already dead, you just don't know it yet. I have about a 1-35 kill ratio. for every 35 enemy ships killed, i may loose 1. (be4 you ask, i play on crippling).
Reply #20 Top
boy, if this game had multiplayer, you guys would just die against me. theres something to be said about covering your @ss... and covering both cheeks seperately, doubling your chances.

We will get multiplayer (eventually) and this is precisely what it would be good for, challenge matches.  

I take it from this that you are recommending building the orbital fleet manager and planetary defense while at the same time implying you would pwn anyone who doesn't bother with them. I would think that there are far more cruical differences in player abilities and strategies than whether or not they build OFM's.  

Please take this as good naturedly as I intend it, but I'd be happy to pit my non-OFM strategy against your OFM strategy in a duel to the death.   Look me up in 2007, or whenever multiplayer becomes available. (be4 you ask, i play on suicidal).   
Reply #21 Top
planetary defense is a waste, it makes your soldiers 25% better at that world, so your odds during an invasion are better.
instead, use the tile for an extra farm, the extra people also make the odds better during an invasion cause you simply have more soldiers (not better) and they also pay tax
Reply #22 Top
I use very different tactics. I don't waste my ships (or my money maintaining so many ships) defending my planets. I always research soldiering bonuses to the max and get Tir-Quan training. That way my planets can defend themselves. Any planet beyond lvl 15 gets one of each. Under that and it gets a PD, but thats it. And I don't even do that until I'm increadibly wealthy and my planets are already good as is.
Reply #23 Top
I don't waste my ships (or my money maintaining so many ships) defending my planets

I don't waste ships defending my planets. I also don't use planetary defense or OFM. I do get the max soldiering bonus and Tir-Quan training. I also keep my pop up to make it more difficult for an opponent to take my planets, but I find it a waste of time to try defending my planets in any other way. Sure if an AI takes one of my planets and leaves it without a ship in orbit, I'll retake the planet with an unescorted troop transport immediately. But otherwise I just won't bother.

It's not important if your opponent takes a planet or two of yours, you just need to take his planets faster than he takes yours. Generally, it just slows down my attack if I try to protect or spend any real effort re-taking my planets. I just take his planets at a rate of 5-10 per turn until he's decimated. Then I'll go back and re-take any of my planets that he's taken. Finally, I let him surrender to some one else so I don't get labelled as a conqueror.
Reply #24 Top
So the general opinion is that the planet defense buildings are not worth the bother for the player. So what do we do to protect our planets ? The AI tends to place ONE defender on each planet to block transport attacks. I usually do THREE "defender" type ships just to show 'em who's BOSS. What are other planet defense strats ???
Reply #25 Top
Hi!
So what do we do to protect our planets ?

I destroy his ships and/or transports close to my space before they became dangerous. With Eyes and quite fast ships that's very successfull tactics. But I usually leave one ship in orbit (tiny hull, 1 cheap weapon, 3 engines), just to make them come with real fleets, not just transports.

What are other planet defense strats ???

Being at peace as first. All else was already mentioned here.

BR, Iztok