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"Only" 28% of gamers avoid games because of copy protection

"Only" 28% of gamers avoid games because of copy protection

From Next-Gen

http://www.next-gen.biz/index.php?option=com_content&task=view&id=3910&Itemid=2

A digital copy protection company has conducted a survey that found "only" 28% of consumers avoid protected games.

Next Generation asked me what I thought of that.

You can read the whole thing over at the link below.  However, this was a survey done by a copy protection company that apparently thinks it's not bad that more than 1 out of 4 people avoid games that are protected. That's way higher than I ever thought it would be.

If I make a game and it has a feature that is going to drive away 1 out of 4 gamers, it's coming out.

27,667 views 42 replies
Reply #26 Top
Building your own PC costs about $600 and a little time/effort compared to paying four times as much for Mommy Dell to sell you an equivalent machine preloaded with garbage software.


You can get a top-of-the-line machine for that price too, if you're willing to recycle non-CPU components like the HD and monitor. Now that consoles are nudging up around $500, maybe console gamers will take another look at this option.

Besides, you can always tell a console port by it's simplistic interface and lack of in-game options. 4x games would have to become very half-assed before they would ever execute well on a console.
Reply #27 Top
How long until you see a game like this on a console?

WWW Link

It certainly won't be on a 360 or any of its competitors.


AHEM

WWW Link

Thank you.


Consoles are for casual gamers that either don't know any better or don't know how to get better experiences. Console gamers are, by and large, too stupid for GC2.


Final Fantasy, Xenosaga...pretty much all my favorite RPGs are on Console systems only.

At the same time...I do like my PC games better then my Console ones.
----
As for on Topic. Yea for Stardock for not having Copy-Protection crap that is harmful to my computer. I'm one of those 1/4 who'll stay away from a game if it becomes to messy to actually install it (one of the reasons I don't have X3:Reunion).
Reply #28 Top

Unfortunately Galciv2 was broken when released, it was crash prone and had severe memory leaks, imho, one could even espouse stardock was afraid of how buggy their game was and chose not to put copy protection on it because they knew it was being released in an unfinished state,


Except that this sort of model is used for all of SD's games, not just GalCiv2.

And, in my experience, GCII was far from "broken" on release. Yes, I had a few CTD's in 1.0, but no more than any other game I've owned that's been released in the last three years. And I don't have a state-of-the-art system (it's nice, but it's not a "gaming" rig). And since 1.0, I don't think I've had any crashes.


IMHO stardock I think the stardock team knew galciv2 had major bugs in it but most people who don't play more marathon like sessions would not see them very often.


You're kidding, right? Marathon sessions are the nature of 4X games (and strategy games in general), and there's no one releasing one who doesn't expect people to play it for hours at a stretch.

As for the survey, am I the only one who found it strange that, unless I'm misinterpreting, 17% of the people in this survey don't even buy PC games?
Reply #29 Top
Fair enough, there's a 360 port for Crysis, but I guarantee you it won't look as good as the PC version. It's a DX10 game, using DX10 features, which 360 hardware doesn't support. It will need to have those features (and probably others) disabled, and will be running at a lower res. So, my point still stands, you won't see a game as good as what *I* linked on a 360.

Anyway, I think we've sort of hijacked this thread, so I'll leave it at that.
Reply #30 Top
It must be higher. I don't trust in House Surveys. Its almost as bad as The DNC or GOP doing their own Surveys. I wonder how they will come out.

But thats still bad. Thats like saying 28% of the Democrats or Republicans are not going to vote this year. LOL.
Reply #31 Top
I love the fact that you don't need the CD in the computer when playing GC1 or GC2. My kids are always playing different games and CDs constantly get swapped in and out, misplaced, left lying around, etc. So I appreciate the fact I can d/l the game and play without the CD.

My worst experience with copy protection was with Rollercoaster Tycoon 3. After installing and patching the game, I had to contact the makers of the copy protection software w/ information obtained from some stupid program so that they could send me the executable in order to play the game -- even though I had the CD. I was and am still upset when thinking about that experience. My kids were waiting to play the game and couldn't because of some BS copy protection software. Only days later when they responded was it possible, but I refused to have anything more to do with the game after that.

That's the type of experience that would make me not buy a game if that same copy protection software was used. I was never so frustrated over a stupid game like I was that time.
Reply #32 Top
The serial # for GC2 isn't meant as a copy protection at all. You can copy the game to your hearts content, install it on as many computers as you want, but you won't be able to update the game or get the extra content as easily without being able to log on and download it.

Well, you shouldn't forget that since v1.1 there is an activation procedure that checks that the serial id you use is associated with your e-mail. But this check is needed only once per windows installation.


And that’s why until this is removed I will not be buying the game. (I still come here in the hope that it will be removed one day)

Note: I don't have an Internet connection at home, have no intention of getting one and the alternative activation process is far too inconvenient.


Reply #33 Top
And that’s why until this is removed I will not be buying the game


It may be that the retail release of Dark Avatar with be DA + GC2, presumably with the latest patches. But that won't be for a while yet, if it happens.

Reply #34 Top
Unfortunately Galciv2 was broken when released, it was crash prone and had severe memory leaks, imho, one could even espouse stardock was afraid of how buggy their game was and chose not to put copy protection on it because they knew it was being released in an unfinished state, but instead of copy protection, bugs + serial # required for game updates have the same effects as any other copy protection mechanism, it just takes a few days longer for the cracks to show up. Thats all they are doing, if they were really not concerned about piracy they would not require serial # for game updates.


GalcCiv2 hardly shipped in a broken state. Despite being a beta tester I encountered very few stability issues in the final beta/release candidate, I don't recall it CTD'ing on me at all in late beta. The only truly serious and common issue was the GPU problem Brad himself mentioned, which only showed up late on and was quickly fixed as any other developer would. The decision not to use opy protection was taken long before release, they didn't decide to 'drop' copy protection as a publicity stunt.

Only an idiot of a developer would not be concerned about software piracy. The serial number is there to protect their business by giving paying customers free updates well after release. It's a reward. The alternative is to use software that can much up their computers to make them prove they havent stolen the game. Both methods are anti-theft, but one is better for the customer.

In fact some of the best games ever made had no copy protection what-so-ever, Civ2 and Alpha centauri come to mind.


Both of which are elderly titles from a time before we all got broadband. Back when they came out lot of people didnt even have the internet. Piracy wasn't on the same scale back then, and games didn't need such collossal investments that had to be protected.

Either way I would say galciv2's release was not stellar by a long shot, if Galciv2 had been released for consoles with the bugs it had with when it shipped for the PC, the people that allowed that to happen would have been in a deep pile of crap. IMHO stardock I think the stardock team knew galciv2 had major bugs in it but most people who don't play more marathon like sessions would not see them very often.


Console developers have the luxury of knowing precisely what hardware they are programming on and have far fewer variables. Everything is the same spec and the same manufacturer, you dont have to worry about new cards, old cards, drivers or whatever utilities the user is also running. An xbox is an xbox. It's far easier to extensively test all the variables than it is on a PC, as no two PC's are identical.
Reply #35 Top
ROFL the idiocy of copy protection companies doesn't end....

Its like shipping out a allergy pill and saying it ONLY gives 28% of all who use it cancer.
Reply #36 Top
I will never buy any software that uses CD-Copy protection, or other intrusive measures. I guess I am a memeber of the 28%...and damned proud of it.

I bought a game last year, can't remember what it was now...and it would not run until I removed Alcohol 120%, a legal program I legally purchased ,licensed and use in my work....needless to say which one I uninstalled....

Kudos to Brad and Stardock...
Reply #37 Top
The -worst- copy protection is my opinion is Valve's Steam engine. What an intrusive piece of #$%^.

Anyhow, I'm really very (VERY) pleased with Stardock. At first I found it annoying that they'd require me to submit a serial number to play. But, having read their license agreement and having gotten several nice feature adding patches has changed my mind. You know what I appreciate the most, Stardock? That you've specifically allowed 2 installs of the game. I've got one on my home PC and another at work. All work and no play and all that.

The other thing that bothers me about games these days is that they still are releasing them on CDrom. Come on now. What computer ships with a cpu/gpu capable of most modern games doesn't have a DVD? Again, totally un-stardock related.

And finally, know your demographics is what I'd say. When I was 14, I pirated the snot out of games for my C64. But, I gave that up when I came to have more money than time. Point made, when I buy a piece of software, it just makes me mad as hell when it wastes my time with meaningless copy protection. Now, I suppose it could be said that if 'warez' was as easy to acquire as it was 20 years ago, I'd still be pirating. Maybe. But, really, I don't think so. I don't mind paying for a product I enjoy as it provides incentive to bring more candy to the table. I like candy.

Bottom line is, I'll be quick to pay for any new GALCIV games but Valve won't be getting another dime from me for their unneccessarily intrusive "distribution" engine.
Reply #38 Top
Crysis isnt being ported to xbox 360 any time soon and thats coming from crytek.
I dunno where teamxbox got that from but all those videos and screenshots are for pc version only.

So about copy protections. I recently bought paraworld for pc and i installed it but it wont play at all from dvd. I had to download the no dvd crack to get the game to work.
I find this a bit annoying to pay for a game but having to use other methods to play the game cos of shoddy copy protection.
Reply #39 Top
Well, I just bought CAESAR IV, which is protected by Securom. After the installation of the game, the copyprotection declared my 40 euro Game-CD to be a fake. I needed to download a crack to get it started. In the end I am returning it to the shop, where I bougt it.. In short: Stop this copyprotection maddness. It is just fruitless because there are more cracks than games out there in the web and copyprotection is just shiying away possible customers.

with regards
Paendrag

P.S.: I love GCII for not having one and I am continue to support you guys with my money. And nice promo- trick you played out there ^^
Reply #40 Top
The -worst- copy protection is my opinion is Valve's Steam engine. What an intrusive piece of #$%^.


I have an untouched HL2 DVD sitting on my shelf because of this horrible little program. My favorite part was when Steam started causing problems with the sound in the game, which was confirmed about a thousand times by users and flatly denied by Valve, who then released a patch for it.

I won't buy a game anymore until I already have the crack for it. I wonder if the major publishers understand that the cracking sites they hate are actually protecting them from the consequences of their mistakes?
Reply #41 Top
I'm one of those 28%. The survey didn't ask how many people would buy a game they wouldn't normally be interested in because it *doesn't* have intrusive copy protection. I'm also in that group. GC2 is the first game I've bought in its genre and that was only because I read about the non-intrusive copy protection method it ships with. It worked out great because I'm enjoying GC2 more and for longer than any other game I've purchased in that past. How about that!

Reply #42 Top
For what it is worth an opinion from a gamer with nearly four decades of experience....

I make real good money and I used to buy a lot of games. Sometimes I had four or five unopened boxes at a time on the shelf due to a lack of time to get to everything in short order. Then the madness started with copy protection systems. Now unless it is a title I have a history with or a publisher I know and trust (like Stardock)I will not buy any titles on impulse and I surely will NEVER buy a StarF*cked or Valve product again.

I will however download a game I am interested in try it out FIRST and IF it delivers on what it promises and there are no issues with the install or operation, then I will purchase a legit version/copy. I currently have several unopened CDs cases from games I have purchased after the fact (perfect backups if my HDD fails) and more importantly this method has allowed me to avoid many bombs.

On a side note I own hundreds of DVDs (near 1k) and well over 2k CDs and a few years ago I stopped buying US made DVDs, and CDs due to the copy protection madness as well. Yep the RIAA and the MPAA are right the entertainment lost lots of money. but it was not from piracy at least on my part but out of protest against fascist, draconian and criminal oriented copy protection systems.

Now about getting that DA upgrade....