Thoughts for the new Stargate Mod

ok, after finding out that there is going to be a stargate mod im quite excited, and want to know more about it. I've been thinking about a few things though, like the fact that stargate is centered very heavily on the stargates. How are you getting around that one?
It may not be possible at all, and call me stupid, but there is a cheat in the game that allows you to teleport a ship from anywhere to anywhere. (not that I use cheats in games, it makes it boring) and I thought it might be possible to link that cheat to particular places on the map, so that you can get from a-b instantly, maybe you could build stargates in space (similar to the construction of starbases). You could then upgrade them as you would a normal starbase. They could be used by you and your allies, and even your enemies, but if an enemy tried to get thorugh it would 'engage' the stargate and be fired upon. and of course you would have fleets guarding both ends of the stargate, and as soon as an enemy comes through it is automatically attacked by the fleet guarding the starbase, and has the normal disadvantage of not being the attacker. To balance the game you could maybe say that you can only build these stargates in your own territory (and once it falls into someone elses territory it belongs to them), and that only tiny and small ships could go through. that is until you've researched technologies that allow you to upgrade the stargate and make it a little bigger so medium hulls can go through. There could also be a limit to how many ships can go through in one turn, depending on their hull size. And of course stargates could carry a hefty maintenance fee. Maybe too, you could have stargates on a tile on a planet. these would cost a lot of maintenance too though, and only tiny hulls, one at a time, can go from the orbit of one planet to the orbit of another planet that you own.

Then there is the invasion of other worlds through a stargate. this would render troop transports obsolete, so i dont think they could be introduced. you could say everybody has an iris or a shield protecting the stargates on their worlds. However, the MINOR races could be invaded this way, once you've met them, and once you've done some costly research. You would need to have built a stargate on one of your worlds though obviously, which may not be so easy early on, either because it takes a while to research the necessary techs, or because it would be too damaging to your vulnerable early economy.

Invading this way would be too easy you might say. so there can be catches, such as only being able to send through relatively small numbers of troops per turn through a stargate, and that you would be at a great disadvantage when invading (since there is a whole bunch of guys pointing guns at anyone who steps through) This would mean a successful invasion of a minor race in this way could take several weeks, and a lot of lives would be lost, which would of course be damaging to your economy too. So this method of invasion wouldn't neccesarily be too unbalancing after all.

On the topic of invasions then, I would love to see jaffa and staff blasts on the invasion screen! that would be so cool. I remember seeing a mod someone once made (that i never tried) and i think enabled you to invade with armies of clones, star wars style. Im not sure how good that mod is though since ive never tried it, but it got me thinking that maybe seeing jaffa invading worlds could be done.

Soldiers aren't the only things on the invasion screen though are they? there are big tanks too. So would it be possible to have jaffa on the ground with staffs and Al kesh instead of tanks? Actually, that might mean not having them as ships that you can build and fight with, but surely they could do both? you could say that there will be tanks as usual, but if you put a transport in a fleet with an Al kesh before you invade with it then you would have Al kesh helping out in the battle, and they would add to the advantage your soldiers get when invading.

These are just some ideas. Im also wondering what races are going to be in this mod, and well basically any information that can be given to me about this mod would be appreciated.
10,549 views 14 replies
Reply #1 Top
This is the eternal thorn in the side of every attempt to make a Stargate mod that's come along - the way tactics work in both universe is completely different. So here's a thought:

The Ori, having recently arrived in our galaxy and wanting to maximize the value of their supreme naval advantage, releases some Ori superweapon or another that shuts down the entire stargate network throughout the Milky Way. All of 'em. This results in a scrabble amongst the planets capable of producing starships (i.e., the faction homeworlds) to expand to other worlds by naval means. We'll just ignore the sandbox games where the Ori do not appear.

EDIT: Some possible descriptions for each race. Note that I use lower case nouns to describe species, and upper case nouns to describe factions within a species (for example, "human" but "Tau'ri", and "symbiote" but "Goa'uld")

The Tau'ri
Leader: Jack O'Neill
Homeworld: Earth

Tau'ri means "Those of the First World", and the Tau'ri do appear to be the oldest of all human civilizations. Inhabiting the planet on which humanity originally evolved, the Tau'ri have only recently regained access to the Stargate network, but by defeating the Replicators have proved themselves to be a formidable player on the galactic stage.

Free Jaffa Nation
Leader: Teal'c
Homeworld: Chulak

Emerging from the ashes of the reign of the System Lords, the once-enslaved Jaffa have banded together to form their own, democratic nation. The recent death of Council Leader Gerak and the capital on the planet Dakara has crippled the Jaffa, but the former leader of the Jaffa Resistance, Teal'c, has stepped forward to take command.

The Tok'ra
Leader: Per'sus
Homeworld: Unknown

Begun by the symbiote queen Egreria, Tok'ra translates literally as "Against Ra" - they began as symbiotes who disapproved of the treatment of humans and unas by Ra and the Goa'uld, and banded together to form a resistance. The Tok'ra have benefitted from their alliance with the Tau'ri, but many in the council distrust their former allies.

Goa'uld Empire
Leader: Ba'al-014
Homeworld: Unknown

Though the destruction of the High Council of the System Lords has shattered the Goa'uld's strength in the galaxy, those that remain now answer to a single being - the fourteenth clone of the System Lord Ba'al, who has become independant of his original creator. All Goa'uld are selfish and megalomaniacal - the name means "Children of the Gods" - but in this time of desperation they have banded together.

The Asgard
Leader: Commander Thor
Homeworld: Cimmeria

Once charged with enforcing the Protected Planets Treaty, the Asgard were drawn out of galactic affairs by their conflict with the robotic Replicators. With the Replicators defeated, they have moved on to the issues of the Goa'uld and the Ori. From the planet Cimmeria, they seek to rebuild their empire in the Milky Way, and hopefully defeat the evils that plague it.

Lucian Alliance
Leader: Unknown
Homeworld: Unknown

As the power of the Goa'uld started to crumble, something had to fill the gap, and the Lucian Alliance was only too happy to oblige. An immense, interplanetary "trade federation" spanning the galaxy, the Alliance has no regard for morality or legality - it is really nothing more than a glorified mafia.

The Trust
Leader: Ba'al
Homeworld: Unknown

Originally an illicit organization within the Tau'ri's NID, the Trust were eventually banished from Earth altogether, and subsequently infiltrated with the Goa'uld. When Ba'al lost control of his offworld empire to his clone, he left Earth and began to build the Trust into a credible power. He now stands ready to regain his position in the galaxy.

The Wraith
Leader: Michael
Homeworld: Unknown

Evolving in the Pegasus Galaxy as a genetic cross between humans and the parasitic iratus bug, the wraith resemble vampires, forced to drain the life from humans merely to maintain their own existance. A retrovirus exists that can transform wraith into ordinary humans at the expense of their memory, and most of the wraith that have come to the Milky Way have undergone this treatment. They seek nothing other than to rebuild their race away from its past in Pegasus.

The Genii
Leader: Ladon Redim
Homeworld: Unknown

The Genii may not be the most advanced society, but they are masters of deceit. They acquired, through treachery, the keys to constructing a nuclear missile, and the Ancient starships known as "Puddle Jumpers." It was only a matter of time before they acquired the plans to the intergalactic hyperdrive, and set out to create their own empire in the Milky Way.

The Asurans
Leader: Oberoth
Homeworld: New Asuras

The Asurans are a mechnical race, created from nanite composites. They resemble their creators, the Ancients, who in turn resemble humans. However, the Asurans are nevertheless unable to coexist peacefully with humanity. Aggression is written into their very nature - they were designed as weapons of war, and they cannot override that origin.


Anything labeled as "Unknown" needs suggestions. Also, Oberoth may well be dead (Michael also could be, but the manner his "death" was handled suggested that he escaped) so we need to figure out who the new leader of the Asurans would be in that case.
Reply #2 Top
Why not the Tollans? Or did they get wiped out entierly?
Reply #3 Top
well.. there could be a new "virus" that renders all gates dead...

or you could just say that all major races have shielded there gates to prevent unauthorized troops arriving.

Currently its impossable to have "stargates" for any reason

you could create a sorta gate jumping technique (using starbases to be "stargate nodes"
like what they did in one of the last atlantis episodes to allow travel between earth and atlantis without needing a ZPM.

This would allow you to have "super gates" to travel fast


the tolains are gone.. 100% wiped out
Reply #4 Top
I thought about that second approach, but I've decided the only workable explanation is that all the gates have simply stopped functioning. If anyone asks why, we'll just say an Ancient did it.

The reason we can't just put gate defenses on every gate is that the no doubt millions of minor human civilizations who haven't made contact with any of the major factions have no reason to do that. They don't know about the Goa'uld, they don't know about the Ori, they certainly don't know how the stargate works.

Of course, any gates built after the disaster would function perfectly well, and I would like to think that after ten years of messing around with the stargate network the Tau'ri have some idea how to build one.
Reply #5 Top
[QUOTE]Of course, any gates built after the disaster would function perfectly well, and I would like to think that after ten years of messing around with the stargate network the Tau'ri have some idea how to build one.[/QUOTE}

I think, at least in the show, that they wouldnt have the ability to do that. Remember the gate system was built by the ancients, I think only the Asgard could make a "new" stargate from scratch. The technology required would be incredible.

As far as why the gates arent working for the mod, why not juts say they are working and have the mod focused on the "naval" aspect. The big battles between the Ori, Goa'uld, The Trust, Tau'ri, etc. Remember the gates are only so big, alot of travel and fighting is/can be done by ship. The gates arent big enough to fit something like the Pegasus, Prometheus, or Goa'uld mothership through.

Just my 2 cents.

Kushan
Reply #6 Top
Yes, but they are big enough to send enough supplies to set up a small camp through. My concern is over colonization - the stargate network completely eliminates the need for colony ships, because you can just walk to your destination. In fact, the Tau'ri already had offworld colonies at the Alpha and Beta Sites long before the Prometheus.

And while we certainly wouldn't be able to build a working stargate immediately, we know enough about it that, after research, we could probably slap something together. We have no reason to believe the Asgard can do it - there's no evidence that the Four Great Races were in the habit of sharing technology, and I've yet to see a single Asgard stargate. We do, on the other hand, know that the Ori can build them, because we've seen them do it, and the Goa'uld know enough about the basic principles to build ring transporters.
Reply #7 Top
To make things simple for everyone to understand just put that the Tau'ri in their juvenile ignorance tried to update the gate programming with a special new program from a 'black ops' company codenamed Microsoft. This program called 'Windows Vista' turned the entire gate system off after a Stop 0x0000007B or INACCESSIBLE_BOOT_DEVICE error appeared and wiped the programming from the gates!

I think all should understand how we were forced back into using ships again.
Reply #8 Top
I think the Ori shutting the network down is far more plausible than a cheap shot at Microsoft. They have been trying, after all.   

So, here's the backstory behind the mod:

The Ori, seeking to increase the effect of their incredible naval advantage, have unleashed a computer virus into the gate network that has shut it down completely. For the Ancients, this is the last straw. They completely annihilate the Ori advance force on charges of blatantly exploiting loopholes in Ancient foreign policy, then leave the Milky Way Galaxy at peace.

Well, sort of. With no working stargate network, the crumbling of the Tau'ri-Jaffa-Tok'ra alliance, and the arrival of the Wraith, the Genii, and the Asurans, the Milky Way is about to be plunged once more into the fires of war.
Reply #9 Top
Some guy posted something about Random events in another thread. I was thinking. Instead of closing down all the gates all together, why not make it so that you can send an SG team some place and after like 4 turns you get a random event? The only problem i see is that u would run out of stuff...but the majority of the events could be like, "your team found a *insert culture here* and they have *insert none meaningful event here*" or like yout team was attacked, some made it back, blah blah blah...

You know something like that. And you could have it so that after more and more planets have been conquered/not under your control, you stop getting "random" events, or they become like your team was attacked and failed to learn anything...you know what I mean?
Reply #10 Top
It's been a while, but I have some things to add.

Free Jaffa: Dakara might be a good homeworld for them as well as Chu'lak.
Tok'ra: If we really need a name, there's their old hideouts of Vorash and Revanna. Perhaps something like 'New Vorash'?
Lucian Alliance: Netan has now been shown as their leader ('Company of Thieves').

There are also more options now that DA is out, such as super abilities. I had an idea for a race:
Aschen Confederation
Leader: Unknown (Molum and Borren are the only two Aschen with names, I think; perhaps one of them?)
Homeworld: P4C-970 (but they wouldn't call it that...)
Super Ability: Super Annihilator
They had bioweapons in '2001', and with the way they talked about using them, SA is appropriate. They would be Evil, but have Diplomacy and Influence bonuses. I can't think of a description, but SG-1 did give them the address to a black hole, so they might be angry about that...
Reply #11 Top
How about nerfing Range for the mod, removing life support components, and making starbases look like stargates? Then to get anywhere your ship would need the assistance of a network of stargates to extend the range that they can travel.
Reply #12 Top
Hmm... could work; it's an interesting idea. As far as the 'Stargate doesn't work' ideas, there was 'Avenger 2.0'.

Now that we have DA, we should add super abilities for the races. Suggestions:
Tau'ri: Super Diplomat
I think the SGC is pretty diplomatic, especially compared with others. The Jaffa aren't really renowned for negotiation, and the Goa'uld certainly aren't diplomatic (since most of their 'negotiation' consists of 'Worship us or die').

Free Jaffa Nation: Super Warrior
They are a warrior society; I think this fits them well.

Tok'ra: Super Spy
I think it fits them well, since it's most of what they do in the series.

Goa'uld: Super Dominator
Other than all the junky ships, SD also says it boosts the ability to make demands; the Goa'uld make demands/threats often, and they're pretty good at it.

Lucian Alliance: Super Trader
They're mainly about trade, so this is a clear choice.

The Trust: Super Spy
I did already use this for the Tok'ra, but it also fits the Trust well.

Asurans: Super Hive
They're a hive of Replicators (not exactly like the SG-1 Replicators, but very similar), and Replicators build very quickly.

Some of them I'm not sure on, like the Asgard (certainly not Super Breeder; they actually should probably receive a population growth penalty). I'm also not sure about the Wraith; from the description you gave, possibly Super Isolationist? Super Manipulator might work for the Genii as well.
Reply #13 Top
Hi all. There is alot of talk on many threads about a stargate mod and i see different names in alot of them. Is there anyone making amod currently that anyone knows of?

Theres has been some recent talk on this thread, perhaps we all need to combine our thoughts, and if you guys have something going, where do i sign up?
Reply #14 Top
yes theres already a conversion made its found here in the fourms under stargate there are no ships but alot of new stuff.