I have a problem with approval rating

I am constructing a stellar empire with 700 billion ppl living, nearly all tech tree researched, lotsa colonies with balanced structures usually (aside from those which are specific capitals). I have 2 entertainment based buildings at each planet unless if the planet is very small. Everything is going smooth, i am making crap loads of money, making really high research.
At this point i have two problems:
1- Approval rating begans to plummet down. I keep lowering tax, until i have about 5-6 percent to keep my population from decreasing. I dont know what factor is introduced at this stage, but my income drops to ridiculous amounts, i rely on trade at that point, and fall to really low rankings, becoz my colony upkeeps take away most of the remainder of my income which is mostly from trade. Is too high population a factor in approval rating, or anyone have any other idea?

2- When my income distrubution is at 100 percent research, i can barely keep the industrial capacity slider at 15-20 percent. Does this mean that i made too many unneeded research buildings?

Thanks you in advance.
13,828 views 14 replies
Reply #1 Top
The industrial capacity slider is not contingent on your tax slider. It is possible to deficit spend with the industrial cap slider.

Moving around the sliders under the industrial cap slider lets you have finer control over where the industrial cap money is going. It's limited at 100%, so cranking your research slider up that high will increase your industry spending.
Reply #2 Top
Thanks for your reply. What i meant actually was that i never have enough money to be able to fully increase the research funding to its maximum, even though i am making about 4000 bc per turn total. I guess it means that i invested in science buildings soo much, using them at full capacity just breaks my economy. I am still new to the game, so i am trying to decide the balance betweeen farms, marketplaces and labs.
Thanks again
Reply #3 Top
Your approval is on a per planet basis. When a planet gets above a certain population you will have huge moral dropoff. Not sure the exact dropoff but I think it's somewhere around 20Bil. now, where in 1.2 you had a higher limit before the mojor decline.
Reply #4 Top
Gotta be careful about letting your population per planet increase too much...
Reply #5 Top
Thanks for the reply. It really answers my question. I will need to revise my strategy now, i was usually after making an economic capital with very high population, and the land used for economy boosting structures mostly. Now i will have to play more balanced. I am off to play testing now
Reply #6 Top
I was selling the extra farms to drop the population caps, but there are some instances there is only one farm, but it is on a 300 percent bonus square. If i sell it, population goes down too much, if i dont, there is unrest. Is there a way to cap the population at a specific point?

PS: I did not construct my flesh harvesting fleet yet, when i have it, usually high population is not a problem. ALL FOR THE ALLMIGHTY TERRAN EMPIRE
Reply #7 Top
How do you 'sell' a farm???

Build a farm on a non-bonus tile, then upgrade the farm on the bonus tile to a different type of building.
Reply #8 Top
Aye... I remember finding out about the 'crowdedness' of a planet being a factor for morale/approval at some point... may have been flipping through the game manual. I do know that I point at the Morale/Approval percentage on the Colony Management screen to see the tooltip that explains how the percentage for that specific colony is calculated.
Reply #10 Top
the upper limit is 25billion, this was explained elsewhere, but i think i remember it. the - morale from 25b peopl is -60% the morale building only help a little.
25% increase will reduce the -% by 15%. So, in other words, on a planet with less than 15 billion people, (the other morale point) and no morale centers, you will get on your planet with more than 25billion -60% morale. Lets say the planet with 10billion people has 75% morale, you would then have 45% morale on the planet with more than 25 billion. If you had 4 VR centers (on the heavily populated planet) , and no happiness resources, you would have 75% on the planet with more than 25 bil. This works in our favor, bc if we had a planet with 500 billion people, it would have the same - morale as the 25 billion planet.
so in other words, now that i have bored you all to tears, build lots of happiness resources, vr centers, and stock exchanges. They all give morale. In all my games i have never had an issue with economy, in fact, i usually have huge production backing that economy. no fleet to 8000 fleet rating in 1 turn.
In most of my games, unless i find a class 20 or above with precursor mines or libraries, i turn them into pop centers. Lots of morale centers and farms. and stock exchanges. Most planets below 20 in my games become secondary reasearch and production centers.
Reply #12 Top
Hi!
i am trying to decide the balance betweeen farms, marketplaces and labs

Rule of thumb: 25-35% factories, 25-35% labs, ONE farm (if on bonus tile, NEVER upgrade it!!!), space fort, rest Stock exchanges. On really big planets with bonus morale tile one or two morale buildings there.

In my current 1.31 game I'm keeping pop at 11-12B on all planets and taxing them exactly 80% without single morale building, one undeveloped morale resource, Harmony Crystals and have average approval ~55%. However each planet has at least 3 Stock exchanges.

BR, Iztok
Reply #13 Top
space fort

Wouldn't it be lovely if it were true? But it's really just a Starport. If it could support ship construction and supply defence bonus, now that'd be something.
Reply #14 Top
PS: I did not construct my flesh harvesting fleet yet,


Yes, my thoughts exactly. When my pop on certain planets gets to be a little uppity with their approval of me, I just build a bunch of assault transports that can each handle up to 7000 troops. I've found that launching two to four of these bad boys usually gives me the approval I'm looking for. And if I am not at war, I just gather the transports up on a few spots in the galaxy, guard them with a couple warships, and wait! That'll teach those peasants to cry for more! BTW, building tiny hulled defenders with nothing on them an loading up my starports for defense with them has worked great for the past seven games or so, but it kinda feels like cheating since there is no maintenance cost. Does anyone know if the devs are going to change things like this in the upcoming expansion? Not that I'm complaining, just wondering. And do you know if these "dummy" ships count towards my military ranking?