Carriers---Ideas I have that they could be made useful!

#1-Instead of having a ship upgrade by itself in midspace why not require it to dock with a carrier or a space station.
#2-Make life support systems more difficult to obtain and require ships to be escorted by carriers for long distance trips.
#3-Make the carriers have high hit points but can not obtain higher weapons.

I think carriers are a fantastic idea---open up your minds people---there is no reason to bash an idea----I really believe if it wasn't for people with open minds and the ability to listen to peoples ideas that this game wouldn't be as great as it is!!!
6,598 views 16 replies
Reply #1 Top
Oh for the love of... GAAARGH!
*explodes*
Reply #2 Top
While the carrier discussion is allowable, please do keep it contained to the already existing threads.
Reply #3 Top
You're right, open mindedness helps.

Creating ANOTHER irritating spam thread when the question has been answered doesn't. A) keep it to the premade threads, unless you want MORE innocent headsplosions.
B) Stop posting, because it's a definate no. There isn't time.
Reply #4 Top
Carriers in the traditional sense simply are not needed in the galciv universe. Here are, in my opinion, a number of things that would need to be changed for carriers to make sense.

1) Logistics. That is, reloads and refueling. In this game, the logistical aspects of keeping a ship functioning are done automatically, and you can extend how far a ship can travel from a base by adding life support (or just researching the life support techs). If ships had to occasionally go to a space station or planet just to get ammunition reloads and fuel, then carriers would make sense.

2) Fleet Management. Because of the way fleets work, having smaller ships means you can have more in a fleet than if you were using larger ships. Carriers, as commonly presented, would be a way to 'cheat,' either granting you a larger fleet than you should normally be able to have, or by allowing you to make small ships without any real engines, and thus be more powerful than the current game balance expects, which ties into the next thing.

3) Speed. There is a trade-off between speed and armaments. We all know how worthless a single-engine ship is. Carriers would unbalance things by allowing you to have tons of speed on the carrier, and not having to worry about it for the carried ships.

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That being said, there are ways that a 'carrier' class ship could be usefull, even though they wouldn't be a carrier in the traditional sense.

I think the largest disapointment in this game would be military starbases. They are expensive, fragile, and just not that usefull in a decent-sized galaxy. With the amount of resources spent getting a built-up military starbase near an enemy right before you attack, you could probably have just built more attack ships and ended up with the same, or more favorable results, except in extreme situations (200+ ships in a stack, for example). Here is where it ties into the carrier discussion: Carriers are designed to be able to increase the amount of firepower you fleet can field, without appreciably increasing the size of the fleet. The do this by fielding small-but-powerful ships that couldn't make it to the fight on their own (a concept which I feel is not needed in this game). Instead of trying to create something entirely new, why not just use the game mechanic already in place to increase the effectiveness of a fleet -- make Carrier-type ships that fields a variety of modules which increase the effectiveness of nearby ships (by nearby, I mean "in the fleet with them"), much like a military starbase. Obviously, the starbase should be able to have signifigantly more of those modules, since it is stationary.

Doing this would have pretty much the same result of adding more conventional carriers. People would probably field fleets of smaller ships and re-enforce those fleets with a few very expensive carriers, thus increasing the power of those small ships immensely.

A few points: Carrier modules should be huge. So big, in fact, that they can't even be placed on anything smaller than a Medium hull, and if you want more than just the basic modules, you have to use large or huge ships. Also, adding the military modules should increase the amount of logistics points that ship uses.

The size of the modules would mean that, yes, cargo hulls could field those modules, but because of the way the combat engine is designed, it would be foolish to do that, since cargo hulls would always be attacked first, and destroyed on the first hit that did damage.
Reply #5 Top
Or how about this quick fix, add a "Fighter Module" and perhaps a new class of starship obviously would be known as a "Carrier" the carrier class could come with a few Fighter Modules without taking up space and you could also add Fighter Modules to Battle ships and the like.
Reply #6 Top
All im saying is its a great idea why the negativity? Does it really make sense of how a ship is upgraded in the game---the ship should have to go to a stardock or a CARRIER or something of the sort:)
Reply #7 Top
The negativity is because:

A) it's been said it's not happening. It's been confirmed it's not happening. I have chat logs prooving it's not happening. All this has no effect.

B) check your recent posts. Every time you make a post about carriers, I drown a bag of kittens. Please, think of the kittens.
Reply #8 Top
Besides carriers could come in useful for a battlestar gallactica mod---ooops did i say that?
Reply #9 Top
Wouldn't be all that many craft for a Galactica mod. Or a Space: Above and Beyond mod, either. I suppose you could use fan-made craft (I think the GunStar is not an official craft, unless I'm mistaken?)

However, there's a few craft in the Wing Commander series to make use of, or Star Wars... But mostly Wing Commander, where the focus is on fighter combat and there's maybe three capship classes per side. First game only had Corvettes, Destroyers, and the Tiger's Claw for the Confeds, and even then the Corvettes aren't always encountered during the campaign (I certainly didn't run into any of those things while doing everything right- maybe they show up in missions if I screw up?).
Reply #10 Top
I like cheese...
Reply #12 Top
My god... Keep it all in the one forum you bloody noob!
Reply #14 Top
Naw just wanted to get u all going---youre all to easy to get up in arms---besides we have been too busy on the star trek mod  
Reply #15 Top
Poor lil Kittens   

Cheese and Rice!
Reply #16 Top
Ok, so this thread has degenerated into spam... lets's take the carrier talk into one of the other millions of threads on that topic, mmkay?

*clink*