wrong ship stats in orbit

I have found that in the last two games I've played the ships I have in orbit are only showing a defense of 1 in each catagory, and lower stats on the weapons (although the weapons seem to change at random, the defenses are always set at 1) I look at the stats by clinking on the ship in the orbit box, and it's stats appear in the center window, but when I launch the ship, the stats return to where they are supposed to be. The lower stats also carry over to the combat screen when enemy ships attack my ships in orbit, the first game the torians were walking over me because I had no defense. I have both games saved, and the sticky at the start of the forum says ya'll want my debug.err, but I cannot find an attachment option to upload any of them. The first game was with version 1.3, and the second was with version 1.31 hopyfully this isn't a double post, as I only had the patience to go back 13 pages in the debug forum, those 138 pages are kinda disheartning LOL another note, I play with my own custom race, and have changed the stats in the xml file over time to suit my wants, but have not made any changes in the last 5 or so games prior to the 2 games that are causing problems. Hope I didn't confuse ya'll too much, and thanks ahead of time for any help.
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Reply #1 Top
thought of something to try, played a game as the humans, didn't change any stats or abilities, and used a bunch of ctrl+r to get the tech high enough and the problem is still there, so that blew my idea of it being the custom race LOL and I was going to cut and paste my debugg, but it's huge, 488kb, under a meg I know, but there is a butt-load of text, more than I wanna put here, and besides, it gave me a headache LOL

Edit: ok, I think it has something to do with the troop transport module, I have been playing these last two games differently, making my transports my main attack fleet, i made a ship without the troops, and the defense stayed the same, but each of the attacks went up by 3 points (don't know if this is an added bonus for ships in orbit) I had noticed that the computer's transports in orbit had a defense of 1 in each catagory, but i just thought that's how they designed them. oh well, at least this will give me something else to search for in the forum.
Reply #2 Top
I belive it is normal, though poorly documented behaviour for troop transport modules to provide 1 of each defense in some situations. I'm not really sure why that makes sense in the game, but that's how it is.

The extra attack for ships in orbit is also not well documented, but is also by design. That one at least seems reasonable to me, as you'd expect a garrison fleet to be better prepared and supplied than one deployed in deep space.

How is the strategy of putting transport modules on your main ships working for you? I've never thought it worthwile, since transports are almost always destroyed in the process of invading. It seems a waste of money and experience to use combat ships for that.

I was working on a mod a while back and was planning on making a very small and inexpensive transport module to put on fighter craft, but my design didn't work out (due to what I think is a bug). I think it would add an interesting new dynamic to have swarms of dropships in the game....
Reply #3 Top
it actually started as kind of an accident for me, I started making transports using the small hull, so I could put a few weapons and defenses on them because I was losing too many to sneak attacks, the computer would go around my fleet and attack the transports (my own fault for only leaving a few other ships to guard them) there were more than a few times I found the transports doubling as attack when most of my attack ships had been destroyed, so I started making medium hull ships as transports, yes, that made them more expensive, and they took longer to build, which I found to be a plus since the population of the world building it would have time to recover from the loss of population. I also almost always go evil on my ethics, and research the psonic laser (I think that's what it's called), that is only size 9, and the advance transport is 12, so that left plenty of room for other things, and by the time the computer adjusts and adds a buttload of shilds to compensate, I've researched the psonic missle or cannon, and can switch between the three, really confuses them LOL.

and as for losing them, I have found that you only lose 1 if you are sucessfull in the invasion, then you can garrison two of the ships in the newly acquired planet (and the troops from the ships are put onto that planet, greatly helping the income on my new planet since now there are 2,000 (or million i guess) new taxpayers)

and I found that I don't have to worry about upgrading the ships, because they are constantly being recycled (err, lost lol), and its alot easier for me, because then i don't have to worry about corridanting two different groups of ships

it's been all pluses for me, alot easier to manage, I may lose a few extra troops than normal when they're blown out of the sky, but like the man said "people are a renewable resource" LOL

I just wish I know where to turn off the planet bonus for ships, I'd be happier if it could be fixed, but I'd settle for it being turned off completely