Reoccuring anomolies

I really enjoy the anomaly rush at the start of a game, and how a subtle boost can affect the economy, research or the military aspect of the player. Is there a way (a mod or a future update perhaps) that would give the option for anomalies to regenerate randomly on the board after 100 turns or so? I think that this would solve the galactic guide book problem, that by the time it can be researched it does not good. What do you all think?
3,264 views 4 replies
Reply #1 Top
I totally agree. I always wondered why anomalies wouldn't regenerate.
Reply #2 Top
while playing on a gigantic map with slowest tech & abundant everything, here's my order which means I have the use for "galactic guide book"

1)colonize & grow & research
by the time I get galactic guide book & eyes of the universe
I change to :
2)colonize less & grow & build ultra speed survey vessels
there's still a lot of anomalies to survey

another option is to start a custom map without flagships
Reply #3 Top
I would love a random event and/as well as a UP resolution that resulted in anomalies being repopulated in the galaxy. It would also be a reason to build the galactic guide book.
Reply #4 Top
Another in favor. This has been asked for forever. Maybe we will get it. I like Meglobob's idea of a random event/UP issue.

Also be nice to see a few show up on there own too with a GNN that says something like galactic travelers report seeing new anomolies.