Draginol Draginol

Would people want Mega events?

Would people want Mega events?

Even as an option?

First, what is a mega event? A mega event is a randomly generated event that dramatically alters the game play.

What are some examples of mega-events?

  1. Allied War. Three of the 9 players who are already friendly decide to ally together and declare war on everyone else.
  2. Plague. A space plague that will gradually wipe everyone out unless a particular research item is found.
  3. Culture Shock. A particular alien civilization gets their influence boosted by 10X and players have to decide how to combat it.
  4. Ultimate Doom. A particular civilization is getting their abilities increased by 1% each week (turn). Eventually they'd be gods. What is to be done?
  5. A horde of space pirates begin wiping out the defenses of each race.

You get the idea.  The mega events are UNbalancing. They would disurpt strategies. And they would be optional.

The question is, do people want this stuff enough to justify the effort involved in creating them. And what sorts of events would people want?

105,690 views 104 replies
Reply #26 Top
I wouldn't mind seeing mega-events, but I admit there's one I'd be particularly interested in: The Dreadlords suddenly showing up!

Whether they simply start with a "swarm" of ships and invade straight away, or whether they first colonize a previously-uninhabitable system and then go on the rampage, I don't care. But I'd really love to see a Dreadlord invasion in my regular sandbox games.
Reply #27 Top
These could all be intersting if they start late enough in the game. Here's my 0.02 on two of them and one of my own.

#3: This could work, but only if the player gets to actively engage in a dialog with the other AI factions to figure out a solution. Probably involving a UP-type dialog with multiple steps. For instance, factions could opt into an emergency temporary alliance to destroy the uber faction - for the AI factions, it would be a random choice based on the amount of influence each faction is experiencing. Then the temporary alliance could vote on trade sanctions or some such for those who don't join.

#5: Pirates just are not that organized. I would like to see a Berserker-type scenario where, for a random number of turns, one side of the map starts spawning slow-moving, planet-killing, battleship-eating robot ships that try to wipe out all life in the galaxy. Emergency alliance option as above.

#6: Core Exodus. The star-crowded nucleus of the galaxy has become unstable. Powerful, ancient beings from the galactic core are migrating outward in waves. Over the course of several turns, they offer every faction outrageous wealth and new technologies of unheard-of power. Their price? A paltry few planets. What are their motives? What are their long-range plans? What do they eat? You can't be sure, because their alignment and behavior are randomly assigned in each game!
Reply #28 Top
#5 - Oh, you mean bring pirates back to original game levels?




First time I ever encountered them was in 1.0, my very first game and not very far along at all. My entire (read: tiny) military was wiped out and I was picked off. I lost my very first game and all I could think was: "That was so damn cool."

Reply #29 Top
I'd like to see an event that is similar to the Fundamentalists of GCI with one change. Rather than being based on morality, this new group takes x% of every civ's planets. This would mean that each race would be effected (in theory).

In any event, I'd like to have the option.
Reply #31 Top
these sound good but id like to see some like: the torian confederation has found a long lost precouser fleet of 100 ships and declares war an all nonallied races or finding some sort of mega ship/ robot to justify sending billions of people to their dooms...
Reply #32 Top
I'd love some mega events, it would be great seeing a dreadlord fleet coming out of nowhere about to anihalate my fleet.  
Reply #33 Top
I like the idea of mega events! And more ethical choises too, basicly anything that creates variety to the gameplay.
Reply #34 Top
I'd love to see mega-events added. Ideally it'd be an option you could enable even from within an existing game, and could adjust their likelihood (ie: if I'm running away with a game, toggle mega events on, at high probability, to throw a monkey wrench in things and see if I could handle it).

Other thoughts:
- An option to make the bad mega-events more likely to happen to the top dogs and good ones to the underdogs (ie: space pirates most heavily infest the leader race's territory, one of the weaker/less dominant races more likely to recieve the Ultimate Doom boost)
- Perhaps have not just some mega events, but also some big events and some medium events: stuff that isn't quite so cataclysmic, but might also be more common. There's already some of these, like the precursor ranger events and the economy boom ones, etc, but I'd like to see more variety of those.

Event ideas:
- A cosmic flux causes a whole new set of wormholes, wrecks, etc to appear across the galaxy that can be explored. Or it causes a few of them to randomly appear every turn. (Actually, I'd love to see this as an settable option outside of the mega-events!)
- Invasion - many cool possibilities:
- Giant space creature attacks, cutting a swath through the galaxy. Possibly a planet eater. Massively tough, requires races to repeatedly attack to wear it down.
- a new fully-populated system appears in the galaxy , populated by an advanced hostile race (ie: Dreadlords).
- A massive invasion/colonization fleet (from one of the races not currently in the game) appears at the edge of the galaxy and carves out a niche for itself.
- Refugee swarm: numerous (but defenseless) colony ships (possibly from assorted races including the player's) appear across the galaxy (fleeing from menace elsewhere), colonizing any/all planets they encounter (and then maybe joining their associated race's civ) and disrupting territory lines.
- A star starts to go supernova, evertually destroying the system after X turns of warning, and afterwards, leaves behind many rich asteroid fields and/or resource points (or perhaps even a white dwarf system) and a huge nebula that slows all ship traffic through it.
- A galaxy-wide warp-storm that prevents ships from traveling faster than some crippling speed (ie: 2-3 per turn), or reduces ships to, say, quarter or one-third speed. This might last for X turns or be permanent. Perhaps some technology could be researched that could be placed on ships to counteract some/all of the speed restriction.
Reply #35 Top
And they would be optional.

Then a definite yes!

# Ultimate Doom. A particular civilization is getting their abilities increased by 1% each week (turn). Eventually they'd be gods. What is to be done?

Hmm, I thought this was included already?
Reply #36 Top
Just to add my voice, yes, yes and YES again.

Who would say no, when u have the option to turn them off or on?

Any new features u add to the game that r optional, r a no brainer. New features extend the playability of game, retaining a players interest. Also in the end game, a mega event would spice the game up considerably.

  Good idea Frogboy.  
Reply #37 Top
I'm going to say NO.

Against most by what I read. The reason is that I'd always have the options set to OFF when playing Metaverse. These would ruin the game, especially if they happened early on.

Whatever strategy you'd been working on would go Poof.

Stardock works very hard on this game and the resources could be placed elsewhere, I imagine most everyone would set the switch to off when they cared about the outcome.

Mark
Reply #38 Top
If one would design it right and it adds to the gameplay instead of changing or destroying everything player has worked for earlier, I'm all for it. The things listed sound good assuming like the research part for the what-ever-doom is easy enough so it won't destroy you if you're doing reasonably well and putt all efforts in finding the sollution.
Reply #39 Top
Well, I have do say:

I do not care about the outcome. I care about the game itself, the fun I have to play, and the sweat that results from a close-match struggle against...

- The Drengins
- The Yor + Drengins
or in my actual game - Drengins + Altarian + Torian + Arcean + Drath.


I KNOW I haven't played the optimal play, I done my best to NOT be the friendliest player of the galaxy, trading with only 1 civilization (Terrans). But, hell, I love it!

Something random once in a while that could blow the game wide open would just be great.


But I don't want just any "random events", I want things that are powerfully installed in the map, set a random, and gives more random "landscape" that the mere positionning of stars and planets. I want to have an Anor colony about 2 sectors from my homeworld. They are friendly, but quite isolationist and xenophobe. If i get within 10 parsec of their homeworld, I see 1 ship with 15 speed, 200 weaponry (in the 3-4 first year!) hunting the tresspassers to death.

Until, off course, I have a big ennough fleet to try to conquer them, with their super-developped planet..

ye know, special "key" planets, with their own special species.
Reply #40 Top
Another way to ask, what other cool things would you not be able to do if you did this?

Where on the priority list would this feature go?

Mark
Reply #41 Top
Yes, please.

Dreadlords should definitly be a Mega-event.

I'm going to say NO.

Against most by what I read. The reason is that I'd always have the options set to OFF when playing Metaverse. These would ruin the game, especially if they happened early on.

I would have it on in my Metaverse games (=every game since I only play Metaverse) but then I think having fun is more important then getting the highest possible score.
Reply #42 Top
How about a Dread Lord invasion? A Dread Lord fleet with a troop transport arrives from one edge of the map and starts to close in on the nearest inhabitted world.


I wish we had that and space monsters like that.
Reply #43 Top
I would have it on in my Metaverse games (=every game since I only play Metaverse) but then I think having fun is more important then getting the highest possible score.


AMEN
Reply #44 Top
I love the idea ... even if it costs me the game. I am playing to be a character in a story and if that story involves a dreaded wumpus invasion that blows me away, so be-it.

Though you would definitely want to make this optional, and I think that you would also want to include the frequency of said mega-events within that option.

Dano
Reply #45 Top
Simple answer = Yes!

As long as we have the option of switching them off and can use them in MV games please. I dont mind what Mega events you come up with bit please none that spawn huge amounts of miniature ships everywhere
Reply #46 Top
I'd like to see these events, so long as I can turn them off. They sound cool and deserving of their own event video's though.
Reply #47 Top

1. Possible crime syndicate providing a addictive substance that begins affecting all civ's economies (requires research and police style facilities set up on most planets with a treaty needing to be signed by all civ's to eliminate them) maybe finding some remote system that is concealed requiring a fleet action and ground force to eliminate (might even be one of your own worlds that appears to be doing what you ask but in fact is a front for the crime lords)

2. Some sort of galactic style event (back drop mystery) that opens hidden research branches that you would not normally have access too (only if you get this event) requiring you to build special buildings on precursor artifact sites (i.e. those 700%bonus tiles) to prevent the event or open up access to a hidden world/pocket space with some cool bonus worlds...or freeing something not nice ... randomized

3. An event that you must devote resources to stop i.e. smear campaign that lowers your diplomatic percentage against other civ's (possibly sponsored by a faction from within that you must discover before too late, you are at war)

4. A peace movement that starts to prevent wars and begins lowering your percentage for mil production and economy that has to be stopped by your police forces(or maybe you can fund if they are affecting other civ's at the same time you are crushing them on the homefront)


Reply #48 Top
Great idea, to force us to deal with the totally unexpected. How about an event opening up an alternative universe to explore, but with additional risks introduced as well?
Reply #49 Top
please none that spawn huge amounts of miniature ships everywhere

Argh! I might want to revoke my statement from above!
Reply #50 Top
I saw the corporate assassination with the minature ships last night for the first time.... oh snap.. that was crazy (my PC didn't seem to mind all those ships). That was/is fun.. I am still dealing with it. Funny thing is, my Ally the drengin got the event where they are slowly becoming very powerful... so the two of us are seriously tearing the galaxy apart between the two of us. This 1.3 (not patched yet) is so much fun. I love it.