Gradation on morale-based effects, please!

Right now, from my understanding, there are cutoff points for both when citizens begin leaving your empire due to low popularity as well as when you get a population-growth bonus. I think it would be more realistic and much MUCH more interesting if there was gradation of population growth and people entering/leaving your empire. In other words, if those two things were variable based upon your popularity. At popularity 65%, for instance, there would be slightly increased population growth or at popularity 40% a small number of people would begin to leave, for instance. This wouldn't have to be a linear progression, it would probably be logarithmic or even an exponential progression, i.e. a small growth bonus at 70% and a much larger one at 80%.

This would provide a strong incentive to keep your popularity level up, especially if you try and tax the hell out of people. It would make things much more realistic and MUCH more interesting as opposed to avoiding the cutoff of around 30% or trying for the 100% mark on planets.
3,896 views 4 replies
Reply #1 Top
By popularity, do you mean the morale percentage? Because IIRC, popularity is how much you are liked by other civs, not your own people.
Reply #2 Top
Good point. I mean the approval percentage of your own empire. It would make no sense to base this off of other empires' public opinion.
Reply #3 Top
Actually it would be a good idea to have a sliding scale instead of specific hard points to hit. Does the AI know how to hit those hardpoints?

Reply #4 Top
Yea, I tend to agree. The cutoffs are somewhat arbitrary. A more continuous array function (I know nothing about programming) doesn't seem like it would be too difficult. It also wouldn't screw the AI or players who don't like or want to min/max the exact tax rates.