Creating Map.

I have found a great star site which includes X,Y,Z coordinates. My question is what is the maximum number of stars and planets available? I only plan to allow habitable planets around F, G and K star types. Any suggestions? So far I have around 160 stars.
16,146 views 24 replies
Reply #1 Top
I think 1000 is the max
Reply #2 Top
There are 1400 names in the Stars.txt file.

Flash, best of luck with this. I've not seen anyone come up with this idea yet .

Reply #3 Top
Thanks Guys.

I'm using the celestial coordinate system based on an Earth centric map. I got the idea from TSRs old Bug Hunters Game. I could never figure out how they placed the star systems until now.
Reply #4 Top
Okay,
I'm Redoing my Star System Chart. I am also tracking system planets if known along with Celestial and Galactic Coordinates. Does anyone have suggestions as to where I should plot the races and if i should plot Celestial or Galactic Coordinates or both? I'm planning for roughly a 27 LY Radius (longer in corners). I'm making each square roughly equal to .2 Ly.

Any suggestions are Welcome.
Reply #5 Top
good luck flash keep us posted
Reply #6 Top
Update,
I had to redo my database. I'm up to 21.3 LY on the Galactic Coordinate system in my database. then I will plot out the stars. Then the plan is to add in Sci-Fi worlds and possible "real" observed worlds.

I also was going to add a special resource to Epsilon Eridani for placement of Babylon 5 station. So should the resource be an influence resource?
Reply #7 Top
I also was going to add a special resource to Epsilon Eridani for placement of Babylon 5 station. So should the resource be an influence resource?
End of quote



Sure why not!!!

Reply #8 Top
Update,

My database is now a 27ly sphere around Earth. There are a lot of systems!!!

I hope to add more stars to fill in the Map edges.
Reply #9 Top
Update
I have my stellar database with 100's of stars in a 36 ly spherical radius. My map will represent an area 27 ly by 27 ly. Some of my stars won't fit by area, but i can still add a few by area.

Any ideas on how many extra stars that i should add that will fit xy coordinates to the map?

How big will biggest map be in TA?
Reply #10 Top
Immense is 22x22 sectors, according to the map editor.
Reply #11 Top
I use 0.2 ly per small square. that gives me roughly 27 x 27 ly on a gigantic map. on the new map scale: 33 x 33 ly. thank you
Reply #12 Top
Gigantic = 18x18 sectors
1 sector = 15x15 parsecs (small squares)
0.2LY x 15 small squares = 3.0LY
18x3.0 = 54LY by 54LY

Am I missing something?

I'd love to see it when you're done with it, though, as I'm sure many others would.
Reply #13 Top
Sole Soul,

I am creating a real star database. But I'm going to add in some Sci-Fi planet names.

I found a stellar database that lists celestial and Galactic coordinates in LY. The coordinates are listed in XYZ format with the Sol system listed as (0,0,0). I am mainly looking at the (X,Y) numbers. So, 18/2=9*3=27 ly each direction.

Now for the scale I'm using. one small square = 0.2 ly. 5 small squares = 1 ly. One sector square = 3 ly or almost a parsec. Unfortunately, in GalCiv2, the planets are on the main map instead of being hidden on a separate map like Space Empires V.

So, technically the total map size for my scale is 54 x 54 ly.

I hope this answers some questions.
Reply #14 Top
While I'm thinking about it.

Anyone have any good ideas where to put starting Civs? So far I obviously have only 2, terrans and altairians.
Reply #15 Top
Which proves, again (Hi-Hi!), that space IS made out of a 3D plane rather than it is spread on a flat tiled gameboard ala GC'galactic'framework. ;)

Kay, seriously.

If you're looking for an hypothetical map of the milky-way you should consider Trek stuff... cuz the Klingons and the Romulans, well - they ARE out there.
Beginning here --WWW Link
in the Astrometrics section!

Or even, A long time ago in(!!).

Now, for a little bit of fun with projection theories.

1- However slim your choices can get, there is a direct limit to two tier coordinates system(s) using x-y only.
2- The solution is to ***ELIMINATE*** anything which isn't within the 2ly "boxlike" depth you mentioned.
3- Sure a few key stars may simply disappear from reality, but i would think that in all fairness... what matters more is objectivity and being true to the actual figures.
4- As an alternative, i would also suggest the following program (java enabled) to REALLY stick to projection principles within a strict (and/or theoric!) 250+ly of Sol;
Here, with ChView2.1 --WWW Link

Believe me, i have experimented with a LOT of "galactic" devices in the past and i understand what you're getting into with precision.

- Zyxpsilon.

Reply #16 Top
Zyxpsilon,

Thanks for the info. I usually go to Memory-Alpha.org myself.

I decided for major stars I'm just going to use the "Star Trek" fudge the time/distance factor, on the other hand I'll probably have to trim down a large portion of Red Dwarf star systems.

I would have liked to use parsec distance, but that doesn't work with planets on the main map. Plus, I really don't like the math involved converting ly to parsecs.

The map will be what it is. It will be good enough.
Reply #17 Top
...Plus, I really don't like the math involved converting ly to
parsecs.
End of quote


Which reminds of an explanation given in the pdf manual for "space" distortions as they are applied to galaxy sizes and GC context.
I'm still laughing outloud about the hilarious comment!
:)

- Zyxpsilon.

Reply #18 Top
Zyxpsilon,
(taking a bow)

Glad to made you laugh.
Reply #19 Top
Okay, unless something else rears its ugly head, I am done with the stellar database. I bought a copy of Star Trek: Star Charts as an aid. I am now ready to add in planets to the database as needed. (I also have "Worlds of the Federation" too.)

I am testing out TA's editor but I'm disappointed in how it handles planets assigned to stars. Unless someone has any ideas on where to assign Major Races, I guess I'll just have to assign them later.

On a side note: Does anyone know if "Beta Rigel" fron STSC refers to a real star? I have been searching for such a star online without much luck.

"Beta Rigel: A5V, Abs Mag 6.2"
Reply #20 Top
Hey Flash don`t know if you seen this here !!Rigel See if this Help
Reply #21 Top
Nasty,

Thanks but wrong star. I don't know if someone goofed during Entprise or not. That Rigel "Beta Orionis" is too far away for the Enterprise to reach in descent time at Warp 4.5. So, I don't know if "Beta Rigel" was made up or not. STSC says that it is not the same as Beta Orionis.
Reply #22 Top
mmmm then maybe it is not a real star then altho i like star trek i never got in to the the stars and planet stuff i just though it was all made up any ways !!! if you want to look here at CELESTIA you would have to join but they may know !!!
Reply #23 Top
Nasty,

I was never going do that many systems. I was mainly interested in the races.

They tried to use real stars when they could, but sometimes the writing staff wasn't so concerned about conflicting or made-up star issues. So, in this case, Rigel probably was meant to be Beta Orionis, But someone goofed on Enterprise, the result was to make Beta Rigel.

In the skeem of things, it is not a big deal. But would help if the new editor allowed for random star system generation on a system by system basis.
Reply #24 Top
NO problem man just trying help,... maybe I misunderstood what you were after !!
My Bad!!


Nasty