Editing the new .X files

I'm currently working on a large mod that has, among other things, a number of meshes that had to be fixed. Unfortunately, v1.3 comes with a whole new set of meshes, which are in a new format but still not fixed. Are there any tools available to convert the new files back to text, or any freely available programs that will allow editing of the hardpoints?
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You might be able to find an importer that will work for whatever modelling software you use--they models are now mostly in binary X format, so that's what you'll want to look for.