Do some races have preset alignments?

I have played maybe 20 games of GalCivII and never played as evil. I always seem to tend neutral -- as a big fan of research I love the NLCs. I did play a game as good, and liked the cool armors, so I wanted to try playing as evil once to see the neat weapons. I don't know why I chose Terrans, but I did. I took every evil option on the colonization screens, and even attacked an allied race to steal two mining resources.

When I managed to buy Ethics and make the decision on alignment, the slider was halfway towards good1 Even choosing neutral was going to cost me, and evil was right out. What happened? Do humans start out good and I just didn't make enough evil choices to get the slider over? Is it possible to play the Drengin as good?

Is there a way to monitor your alignment so you don't choose Ethics too soon?
11,637 views 7 replies
Reply #1 Top
All races start with a certain alignment, varying anywhere from pure good to pure evil or somewhere between the two. If you're all the way to one end to start, it can be a chore to get back to neutral or to the other end.

You can check where you stand at any time by looking at the civ manager.
Reply #2 Top
Terrans should be neutral though, shouldn't they?
Reply #3 Top
However, it's kinda cheesy. I played the Torian once, and I took EVERY evil-sided choice that came up to me, and I still had to PAY to become a neutral civilization!
Reply #5 Top
Thanks. I remember the screen in the civ manager now. I should have checked it. I thought terrans would be neutral too, so no idea why I was leaning good even with evil choices.

What exactly are the actions you can take to move alignment one way or another?

Colonization events
Militaristic
others?
Reply #6 Top
However, it's kinda cheesy. I played the Torian once, and I took EVERY evil-sided choice that came up to me, and I still had to PAY to become a neutral civilization!


Look at it this way, u the leader played evil but the Torian race as a whole is very good, so u had to overcome huge resistance from the population to become neutral. Hence paying to become neutral.
Reply #7 Top
true. But I think the: 0/2000/5000 bc to pay should be relativized. No pre-set values, just the closer you are, the less you pay. And you should know how much a decision will lean from one side to the others. like:

- Built colony around native races. +200 good
- Move them all in one spot. +25 evil
- Enslave them. +250 evil

And when you have to choose your final ethics, you compare your good/evil score, and they choose prices based on your scores.

"good" civs could start with a default +200 good (or vice-versa). Or their "good" count for twice.. I don't know, just coughing out ideas