Very small wishlist for 1.4

thank you for listening

These are just two small ideas I have extracted from a longer archive of ideas, the rest of which I realize will never be able to be implemented.

1. For military bases:
- Upgrades could be made much more interesting by adding new types of modules which yield bonuses to attack and/or defense ROLLS, e.g. instead of adding 5 points to beam attack power, there could be a module which adds a +2 to the beam ROLL (thus if a ship had an attack value of 12, it would normally roll a number between 1 and 12, but with Quarz Light Refinement II, it would roll a number between 3 and 12). This enhancement would never allow for damage to exceed a ship's maximum value, but it would increase its minimum value.
- There could be upgrades which leech or damage an enemy ship's defense rating when these come within radius (much like there is a module which leeches an enemy's speed rating).

2. Shipyard
- PLEASE let us be able to sort ship parts by various categories, at least by the category "size". (One should be able to choose between name, size, cost, and value (e.g. damage, speed, defense, etc.).)
- PLEASE let us be able to list ship designs by various categories, at least by the category "hull size". Currently, ships are listed alphabetically, which (when one has a large number of designs) is most bewildering at times.
- Whichever factor is chosen in the above-mentioned suggestion of ship listings in the shipyard should be used in the mini-list on the f2 screen when one clicks the "build ship" bar.
4,196 views 8 replies
Reply #1 Top
These are just two small ideas I have extracted from a longer archive of ideas, the rest of which I realize will never be able to be implemented.

1. For military bases:
- Upgrades could be made much more interesting by adding new types of modules which yield bonuses to attack and/or defense ROLLS, e.g. instead of adding 5 points to beam attack power, there could be a module which adds a +2 to the beam ROLL (thus if a ship had an attack value of 12, it would normally roll a number between 1 and 12, but with Quarz Light Refinement II, it would roll a number between 3 and 12). This enhancement would never allow for damage to exceed a ship's maximum value, but it would increase its minimum value.
- There could be upgrades which leech or damage an enemy ship's defense rating when these come within radius (much like there is a module which leeches an enemy's speed rating).




perhaps a new tech and ship component, that installs a targetting unit to the hull, that has a random roll factor to add to the damage done by your weapons. have to make the tech expencive though.
Reply #2 Top
I seriously doubt there will be 1.4 for GC2. DA expansion is just around the corner
Reply #3 Top
But DA is a for-money expansion. IIRC, the devs have already said that there will be a 1.4, but that 1.4 will be the last patch.

I agree with one of the other posters who said that the damage should be a bell-curve, so that 1-12 damage would be: 0-6 + 1-6

I'd also like to see more work on the AI's handling of military strategy & planning.
Reply #4 Top
I thought it was going to be up to v1.3 and then focusing on DA???

Then keep updating DA??

I maybe wrong, dont remmember who sayed that...


Monc34
Reply #5 Top
i believe 1.4 is a DA update, so it will come out after DA.
1.3 will be the last update untill the DA expansion will be out.
Reply #6 Top
Ah, I didn't know that, thx.
Reply #7 Top
Once 1.3 is done they'll be merging the codebase with the current progress on DA. I doubt Cari wants to do that again for another patch
Reply #8 Top
I see. I suppose that purchasers of DA will not feel bad about that, but it certainly might estrange those who are just thinking about purchasing it.