The AI sees little value in choosing an alignment

Maybe it is just me, but I have noticed in many of my games that the AI's rarely make an alignment choice, I.E. research 'Good and Evil'.

I mean it seems to give good bonuses, all tiles available on planets, extra technologies and other perks, but the AI seems to rarely take advantage of it.

And because it does seem to rarely choose an alignment, it kills some of the benefits that you could get from that, I.E. better relations with similar alligned races and the special buildings.

I tend to let my games go on for a long time, so I know it is not that I am ending things too quickly for the AI's to research it.

Has anybody else noticed the same thing?
7,632 views 5 replies
Reply #1 Top
Yep I have seen this, u can get around it by trading or giving the AI ethics or whatever its called. The AI then has to choose an alignment.
Reply #2 Top
The AI always chooses the same alignment each time, I think its actually coded that way into the AI behavior. I don't know if it's moddable though.

Although that random event that makes a race flip alignments can happen. Haven't seen that event occur to a neutral aligned race, yet.
Reply #3 Top
Ive seen the altarians choose evil i swear i did and then they teamed up with the Drengin and destroyed EVERYTHING!!! It was insane.
Reply #4 Top
The AI always chooses the same alignment each time, I think its actually coded that way into the AI behavior


This is wrong.

I have seen neutral choose good and good choose neutral. It is rare, only seen it in 2 games out of 30+.

I think that sometimes the AI is influenced by the player's alignment, when that player is powerful the AI chooses the same alignment, but I could be wrong on this point...
Reply #5 Top
Or they pick the one that best counters the players alignment.

I also have seen both the Arceans and Altarians go evil a few times.