Babylon 5 Mod Development
xml freaks?
from
GalCiv2 Forums
While 0.3a is up for people to play (test!
) I think it's time to plan the medium-term future of the mod. There are lots of things to try implementing but I'd like to focus on one aspect of the mod at a time. We have a few model importers now - if you think you can help with anything else, this is the thread!
Hulls are what I am most keen to get in to next, really looking for someone to pick up the tech torch. The rough plan of attack, in order of when I am likely to get to them, is: Plan.txt
The Babylon 5 mod needs YOU!
) I think it's time to plan the medium-term future of the mod. There are lots of things to try implementing but I'd like to focus on one aspect of the mod at a time. We have a few model importers now - if you think you can help with anything else, this is the thread!Hulls are what I am most keen to get in to next, really looking for someone to pick up the tech torch. The rough plan of attack, in order of when I am likely to get to them, is: Plan.txt
The Babylon 5 mod needs YOU!

