Late to the party, have some questions

Current Game Version: 1.2

Ok, I've finished my first game.. or two if you count the first campaign mission. I don't.

Now then, a few questions.

1) Learning AI.
As a GalCivI "veteran" (In the sense that I owned and played the game) I seem to recall something about a learning AI, but I dread delving into archives for fear of only digging up hearsay. First of all assuming it exists, in what form does it take? Does each player's copy individually learn to defeat the player's strategy (i.e., "He's used Beams and Armor for the past 20 games in a row, so it's probably a safe bet to ream him with Missiles and Shields.") Or does this only apply to Metaverse games where the dev team will study player's strategies or some such and then apply what they've learned to future AI coding?

2) Fool AI and Difficulty in General
All I have to go on at the moment is in the PDF manual (Or if it's in the regular manual too I just missed it.) But what part of the Fool AI causes it to basically sit there drooling, even if handed stuff? Ok, to be fair when I got a random event towards the end of the game that handed the Torians at least a hundred ships everywhere they did very slowly move them toward my starbases to attack. But before that when the Yor found a Ranger class their acts were to first declare war on the Arceans, then hide their ship in their homeworld. The Arceans then begged me for help, saying that they were almost done for (Despite the Yor not having the technology to build any transports) and so I gave them at the time my best ship. I got out the popcorn for nothing though because they too just hid the ship on their homeworld. Oi. They also seem to have a terminal problem with research and production. Is it really impossible for them to finish building anything because their economy is at 10%? Because that's what my espionage showed. Building times of "Never." But given that I get the same estimate before I have anything building I suppose that could be a bug. I mean they do have more than one or two buildings on their planets, so they had to have been able to finish something. I also noticed that even giving them the abilities required to trade and build freighters didn't do much for them. According to the Trade screen, they're all sitting on hefty heftyheftyamounts of cash despite that -90% economy penalty, so why is it only one of the races ever managed to build any freighters? (Out of 5 AI opponents.) They didn't seem to get much pep from when I purposefully voted to redistribute 7% of my income to them all either. I've read in the patch notes that the AI has a random chance to do something stupid on purpose; does that apply for an entire game? And is it more pronounced the lower you go, or is it a flat rate for the bottom 3 difficulty levels? I mean they could have bought those freighters.. I guess I should have subsidized the production of freighters for the other 5 races and just gave them away.

Ah well, at least I and can play for real now that I have a better grasp of the game's mechanics under my belt after the experience .. the very very, uneventful experience.

3) Whatever happened to my the Terror Stars?
A cursory look around the forums seems to indicate that Terror Stars and generally the ability to go "PYOOM" to planets or stars is no more. Is this true, and if so why? (Tangent: One thing I loved about MooII was how you could blow up a planet but then turn the asteroid field it became right back into a fresh new planet again. Great strategy for a Xenophobic race there, add this to the wishlist..)

4) New Game Vs. Metaverse
If you're not planning on using any mods or cheats, is there any reason not to use the Metaverse button for a new game?

Other:
W) (Um, someone probably mentioned this but uh, is there going to be an update on the actual logistics point costs? Descriptions and such for example say Huge ships use 6, when they use 8, and Large ships use 6 instead of 5, and so on..)
X) View
Finally, what is really the default defaultview? I know the game originally starts at an isometric view but hitting the "1" key sets it to.. top-down. As best I can tell "2" is the only one that resets the view correctly.
4,381 views 4 replies
Reply #1 Top
Ok, the AI learns on a game by game basis, it doesn't collect data from your previous games, I'm reasonably certain of that.

Terror stars are not included in this game, which I think is a real shame, they were soooo brilliant.

And yes I think the logistics points have been changed (or rather will be) in Dark Avatar.

Sorry I couldn't answer them all!
Reply #2 Top
2. The AI was horrid at stuff because it was on Fool. Basically it has extra strings of data it goes through that are gibberish to slow it down.

3. Terror stars (I thought I heard) are coming back in Dark Avatar. But I could be wrong. One thing I like about not blowing up planets is that you have to take into account all the money to rebuild captured planets. Unless you just have 'em sit there and do nothing.

4. You need the internet to play on Metaverse, so if you aren't hooked up at the moment, then you wouldn't need to play an MV game. Also, MV only lets you play the default scenario. There are other scenarios where you have all the logistics or all technology.

W. Logistic points have been up'd (in 1.1 I think). I believe that they thought that some of the fleets you could put together were just a little nuts, or something. Remember, the manual is now months out of date (not to mention almost three full patch releases).

That's all that I know....least....think so.
Reply #3 Top
1)...
No, nothing so sophisticated as that, no neural nets or fuzzy logic. The AI does not remember your strategies across games. Its more of an adaptive AI, the higher the intelligence settings, the better it recognizes what you are doing and reacts to your strategy. The most easily visible AI adaptations occur in the ship weaponry (if you have turned on the "Extra CPU Cycles to AI" option).

If they had created a true learning AI in a game able to run on PC hardware, they would likely be making more money contracting to the government.

Cheers,
Reaver
Reply #4 Top
2. The AI was horrid at stuff because it was on Fool. Basically it has extra strings of data it goes through that are gibberish to slow it down.


Interesting. Is there a place I can read up on in depth the difference in each individual difficulty setting? (Apart from the basics in the PDF Manual.)