1.3 Beta 3X Bug report thread
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List things you have observed in 1.3 beta 3X that you think need to be addressed!
Thanks!
Let us know
List things you have observed in 1.3 beta 3X that you think need to be addressed!
Thanks!
| Civilization capital says it can feed 12 billion, without a farm. Should be 10b. Basic farm says it can only feed 3b. Should be 4b. Xeno farm says it can only feed 5b. Should be 6b. |
| Those are the new values for 1.3 beta 3x. |
| Well, personally, I think the rebalancing act simply tipped it over. The farms and econ buildings were fine the way they were. And now the AI overcompensates by not building any factories and plastering econ buildings on nearly every tile. I don't think they are happy with less than 10 econs per planet any more, and it is rare to find more than 1-2 factories even on high PQ planets. Some have none at all. That is not well balanced, IMO. |
We're not seeing this. See the Journal entry for an example. The AI seems to be building plenty of things quite intelligently.
| I have the problem of not being able to see the planet name either. The text area seems to have the color of whatever race you are playing as (Altarian in this case). |
| And now the AI overcompensates by not building any factories and plastering econ buildings on nearly every tile. I don't think they are happy with less than 10 econs per planet any more, and it is rare to find more than 1-2 factories even on high PQ planets. Some have none at all. |
I've also had a strange CTD with the beta when I decommission an invention matrix on a freshly conqered planet. I'm not sure whether its that I'm doing it too fast or like what. and it's happened twice in the same game I'm playing, both were freshly conquered and both times I tried to decommission an invention matrix. |
| And now the AI overcompensates by not building any factories and plastering econ buildings on nearly every tile. I don't think they are happy with less than 10 econs per planet any more, and it is rare to find more than 1-2 factories even on high PQ planets. Some have none at all. |
Not checked if it persists through a reload, if it does, who do I send the save to? |
New discovery; doubleclicking the affected ship and turning off guard/sentry makes it selectable again.| + New Combat System: 1 on 1 Ship Battles: If both sides kill each other in the same round, the ship with the most max hp will escape as the winner with 1 hp. If they have the same max hp, the attacker wins. |
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