How to make a good fleet?

Im just wondering if anyone has an opinion on whether its better to concentrate the weapons in one category (ie missles - less time messing around with ships + better tech) or to use a bit of everything? - same question for defence.

Also: u people put defence on all ships or just take along a couple of ships which only defend?

6,773 views 9 replies
Reply #1 Top
It depends what game you're playing. Generally its better to concentrate on the weapon category that the AI hasn't got a defense for and use a defence category that counters the weapon the AI is using.
Reply #2 Top
Well, yes, in an ideal world you're using a weapon that the enemy isn't defending and you're defending his weapon... but I think the OP's question is a bit broader than that.

As I posted in another thread thats rapidly getting spammed:

0/18/0 attack vs 0/4/0 defense (assuming max rolls) = 14 damage done
6/6/6 attack vs 0/4/0 defense (again assuming max) = 4+2+4 = 10 damage done
9/9/0 attack vs 0/4/0 defense = 7+5 = 12 damage done

So yes, with multiple attack types you get a couple more shots vs armor "weakness" but you also get rolled against 3x resulting in reduced overall damage.

For defense though, if you have multiple opponents and can't specialize, then it IS better to spread out your defenses instead of just picking one.. but only marginally.

0/24/0 attack vs 4/4/4 defense = (4+2+2 defense) = 18 damage
0/24/0 attack vs 0/12/0 defense = 12 damage
0/24/0 attack vs 12/0/0 defense = 20 damage

As for making ships that only defend, that doesn't work here. The enemy targets ships that have the highest attack to defense+hp ratio.

In other words, the enemy targets ships that have the highest attack and the lowest defense+hps first. This means that your one or two defense ships aren't going to get hit till the very end.

I've read that some people like to put one or two weapons only on a ship and pile the rest with armor. I'm sort of on the fence with this one because of the random nature of armor resistance. Doing much less damage means that you're also probably going to be in combat for many more rounds and it only takes a few unlucky hits through your armor. I usually go with a balanced att/def, generally favoring defense a little more if I have "filler" spots.
Reply #3 Top
It is a good idea to use the weapon your enemy can't counter and a defence they can't penetrate easily etc etc.

Also try and trade with other races for weapons outside of your own. You never know when a minor race that counters your weapons and obliterates you defences will show up. There's nothing more humiliating than when you are owned by a minor.
Reply #4 Top
I believe I have found a sure-fire way to make me the dominator of galactic combat. Simply be the first to develop a weapon, for example Missile Weapon, well into the second generation, then develop defenses for that same weapon up to about the same place. Then sell it to every other civilization. After that, start developing your own weapon technology. The AI will go along the lines of that tech because that line is the most advanced of the three. In my last game, I successfully made the whole galaxy use Lasers, even the Drengin, and then swept them away with Missiles. Works wonders.
Reply #5 Top
Yep, spoofing the AI into researching the wrong defence tech works really well.
Reply #6 Top
I have a quick question, is there a differance in fire rate of the differant weapon types? Do you get just as many attacks with missles as say with lasers?
Reply #7 Top
I have a quick question, is there a differance in fire rate of the differant weapon types? Do you get just as many attacks with missles as say with lasers?


Correct. Every weapon fires once per round. The only difference between then is which defense they are least effective against. If an enemy ship had no defenses, it would make absolutely no difference which weapon type you used (10 laser would be exactly the same as 10 missile, etc.)
Reply #8 Top
Thanks Pierpoint for the answer. What puzzels me is how people post to use the weapon type your enemy does not defense, to me that would be fine if you only are playing one AI but each AI sets up it's attack and defense differently so if you build your fleets to do well against one AI then it could be weak against another.

What I try and do is focus on two attack and two defense lines, I then build my ships so that half have the one type of attack while the other half have the other, with both types having both defenses lines. I also tend to build the vast majority of my ships as medium hulls, they are big enough to carry lots of weapons, defense and speed while being faster and cheaper to make, I will normally have a couple of heavys in each fleet to round it out.
Reply #9 Top
Thanks Pierpoint for the answer. What puzzels me is how people post to use the weapon type your enemy does not defense, to me that would be fine if you only are playing one AI but each AI sets up it's attack and defense differently so if you build your fleets to do well against one AI then it could be weak against another.


I find that usually a large majority of the galaxy uses the same attack and defense. Generally one civ seems to pull ahead in military techs and then everyone else rushes to research defenses against them...

It seems that very often, that belligerent civ probably trades some of the early weapon techs away so everyone just hops on the bandwagon and continues on the same path... which means I often end up seeing most of the galaxy using missile attack and armor (for example), then I just pick something else. At most its 2 different attacks over 8 opponent civs but thats usually split along alignment lines so I just pick the one that hates me the most.

Usually by then my research is high enough that I chug through 1-3 techs a turn till I'm nearly caught up in research in a different line. Even if I'm behind, I'm going against their weakness and defending their strength.

In one game I had the drengin on one side with mass drivers and Yor on the other side with beam weapons... that one was a bit rough but I tried to keep just one of them at war at a time and refitted my fleets between battles for different armor (neither defended my weapon but I was still a bit behind in military techs so I needed the edge of having 100% appropriate armor).