Big Newb Tech research question here

I'm currently in the final stages of the game I'm playing (I was gonna make a fiction from it but I neglected getting several key screenshots and the few I did get was with a very very poor video card so everything looked.. textureless) And I've just about annhilated everyone who didnt rebel to join me (part of the fiction.. influential victory via religious dragonmen)

Well I've come across this slight problem.. I'm neutral.. have done every allignment tech I can (neutrailty learning, good and evil, xeno ethics, neutral trade, yadda yadda) well I was hoping to get the psionic missiles but they never showed up as a researchable item.. and now that I'm at Photon Torpedos 2 I feel like somehow I've been jipped.. perhaps someone can show me a tech tree or tell me what I might hav done wrong

Thanks
9,558 views 11 replies
Reply #1 Top
I was hoping to get the psionic missiles


I believe u after be evil to get this. Not neutral. Each alignment gets unique techs. Neutral is the most powerful so good choice...
Reply #2 Top
Actually, neutral isn't any more powerful than the other two. Evil gets realy powerful military and fast planetary expansion, with lots and lots of happily oppressed people, plus the cool choice bonuses before actually taking an alignment. Good gets sturdy defenses and some cool buildings. Neutral is the research-friendly option with the Neutrality Research Centers. I just took over the galaxy with an Evil faction, now gonna start with a neutral one. The Yor seem to be popular around here
Reply #3 Top
Hell good doesn't really get good defenses, they get shitty defense techs, there's no good to taking defense tech, evil gets awe-inspiring weapons like the pysonic beam. Evil will always triumph, because good is dumb.
Reply #4 Top
Evil only wins if you really don't know what you're doing. Weapons like the psionic beam are absolutely worthless when you already have far superior techs. Neutral and Good's bonuses actually work, since loyalty and morale are both damn useful.

Although currently the mind control center is the best building in the game.
Reply #5 Top
Evil only wins if you really don't know what you're doing. Weapons like the psionic beam are absolutely worthless when you already have far superior techs. Neutral and Good's bonuses actually work, since loyalty and morale are both damn useful.

Although currently the mind control center is the best building in the game.


i like the good building which gives i think 20% defence boost... its 20%.

Also the "good" techs give a bonus to defence and hitpoints i think a total of 20% defence and 10% hitpoints if you research all 6
Reply #6 Top
It seems to me that despite different technology when it comes to your "choice" screens, i.e., will you take a penalty, do nothing and take a smaller penalty, or do the "wrong" thing and get bonuses, that is where evil truly wins. The game designers didn't seem to include anything on these screens that benefits anything other than ambivalence and malice when it comes to treating other species with respect when colonizing a new planet. Maybe if the developers applied some bonuses for not meddling with native populations, etc. more people would choose the "good" option. What do you guys think? Shouldn't there be some bonuses for players who make the "right" decision when colonizing a planet?
Reply #7 Top
This is a reflection of reality. The fact that human history is filled with war, exploitation, slavery, greed, etc. is prove that the "evil" choice is almost always the most beneficial to the one choosing.
Reply #8 Top
i like the good building which gives i think 20% defence boost... its 20%.

Also the "good" techs give a bonus to defence and hitpoints i think a total of 20% defence and 10% hitpoints if you research all 6


Mind control center = 100% boost to your economy, EMPIRE WIDE.

Yes, that's a bug (or judging the xml it is anyway, it really shouldn't do that). Yes, it's damned nice.
Reply #9 Top
It seems to me that despite different technology when it comes to your "choice" screens, i.e., will you take a penalty, do nothing and take a smaller penalty, or do the "wrong" thing and get bonuses, that is where evil truly wins. The game designers didn't seem to include anything on these screens that benefits anything other than ambivalence and malice when it comes to treating other species with respect when colonizing a new planet. Maybe if the developers applied some bonuses for not meddling with native populations, etc. more people would choose the "good" option. What do you guys think? Shouldn't there be some bonuses for players who make the "right" decision when colonizing a planet?


I agree a little on this one. Though some Evil choices will lose population where Good choices won't, I would take a 20% increase to production over a 5% loss of production anyday. The Good choices never seem to give the player a reason to choose them. Of course, you could still pick the Evil choices, and then pay the bc for Good alignment later.

If you want to RP a bit, to be Good is to make sacrifices in order to benefit others. If winning at all costs is your goal, then there are no rules.
Reply #10 Top
So am I to understand that I dont get psionic missiles from taking the neutral path? alrighty.. guess I'll have to do this the old fashioned way *cracks his knuckles and pressed the big red button*
Reply #11 Top
The Good choices never seem to give the player a reason to choose them.


Interestingly, the mathematics occasionally makes it more profitable to pick the Good choice over the Neutral option. This is probably an oddity rather than an outright bug, but it does count as one of the few times a Good option would appeal to someone not playing a Good alignment. (Evil, of course, was as appealing as ever in those situations.)

It would be interesting if each choice had benefits and disadvantages, e.g., a Good choice might cost you money but give you a slight diplomacy boost, and vice versa for Evil. People might take the easy route more often than not, but they do tend to admire people who do take the high ground, virtue tending to be the best policy for everyone other than oneself and all.