Starbases

How do you implement starbases into your game?

I just won my first game. I forget what level it was on, but i had to bump it down after getting crushed my first few times. I mean hammered. Anyway, I won with an INFLUENCE win of all things. I parked a few influence starbases around Earth and Mars. It was cool man. Mars flipped, and Earth had the red hexagonal skull and crossbones going. Then they gave it up.

I know it was on a lower difficulty setting, so I'd imagine that it's a lot harder to do something like this later on, but i had like 10 economy starbases around a system that I controled that had 3 8+ planets, and they were cranking out a ship i made called the "fast construct" that had a movement of like 7. So I'd send em all to make economy bases until they were out of range, so I sent them to Earth with the influence one, and it was over.

Point being, I basically won this thing with starbases. Seeing how planets are finite and their resources limited, starbases are the next step. So how do you guys implement starbases during the course of play?

6,441 views 8 replies
Reply #2 Top
If I'm fortunate, I'll have some planets in close proximity to each other. Build up the planets, then place economic starbases around them. With a few good economic starbases, It's possible to double the output of a given planet or two. Personally, I find it to be a little time consuming, but it's worth it.
After building economic bases, I'll build some military bases to defend my frontier planets. If (When) anyone declares war, they will have to send their ships through my military starbases. Interceptors make short work of most enemy fleets with the support of a military starbase.

Yes, I enjoy well built starbases.  
Reply #3 Top
I only build econimic starbases around planets for the production increase, I almost never use military or influence, since in my games, I already research phasors and barriers by my first war, and any wars that ever do happen before that, I can easily hold the line, and I simply (almost) never have a problem with influence, and I never bother with flipping planets or going for influence victory.
Reply #4 Top
I use economic starbases and put as many trade routes as I can in there sphere of effect, I then max out the trade modules and get a tidy sum from all freighters that pass in range.

I only uses Influencers for defence, as in to hold back the boundary of another races influence to stop it engulfing my worlds.

I use military starbases to defend my most valuable worlds and also monitor borders between me and my enemies. If I need to reach somewhere out of reach of my starships, I use a military starbase to extend their range and also take advantage of attack and defence bonuses provided by it.

Mining starbases are obviously used for resources, but I also use them for surveillance, example: I am close to war with the Torians, I have good diplomatic skill and they have a starbase mining (any) resource next to their most productive planets. With enough cash injection I can buy the Starbase and monitor their planets.
Reply #5 Top
<-Starbase nut.
I really wish Stardock would finally make it possible for constructor vessels to carry multiple construction modules.
I mostly play on Large galaxies(because after 2 years a single turn on a Huge galaxy takes 2 full minutes to complete), and I always try to reach the center with an influence starbase as soon as possible, and cover my own area with economy and military starbases, they really help alot. In my current game, I hold something like a quarter of the galaxy(bloody Arceans hold the rest), and every single inch of it is covered in starbases. All my planets are 95% approval or more, and taxes are at 80%. And yeah, I'm evil.
Reply #6 Top
I only use starbases when I have a very small number of planets and need to squeeze every bit of productivity out of them.
Reply #7 Top
I build economic starbases wherever I can cover 3 or more planets with them (or 2 if they're both good ones). And always one to cover my home plaent to boost up the trade income.

Reply #8 Top
Just finished a game on tough where I was neutral and had a big tech lead (but smaller military and started influence flipping the big-boy on the block.

By the time he was down to 4 systems, he got pissed enough to declar war but his forces crumbled to a couple huge capital ships.

I haven't noticed a tax module for my economic starbases yet though, is that new? Or is it alignment restricted?

PS I don't think you can really defend a system with a military starbase... looks good in theory if you want to use it to boost a horde of small ships but they'll just plink the starbase off first, or just ignore it and assault the planet anyway.