Evil always wins

because Good is dumb

Whispered stories heard in labor camps and peasant hovels tell of the once powerful Altarian Republic. In the war history records as the Third Altarian War, known by some as the War of Evil, the young galaxy reached a turning point. Once again the good Altarians launched a crusade against their evil neighbors, the Yor.

Among the Altarian people, little was known about the Yor. Fiercely loyal and disdainful of the flesh races, the Yor had become a mounting threat. In a war only one year earlier, some of the outer planets fell to the collective. Now rumors of missing freighters and vanishing bases were circulating again. When senate voted for the war, the Altarian people cheered as their powerful fleets set out to strike at the heart of the Yor systems. However, something went wrong in military intelligence. The wealthy, industrious Yor quickly upgraded their starships, and the Altarian fleets were reduced to rubble. The republic trembled, the Yor were coming.

The senate quickly abandoned research and public works in an attempt to produce enough fighters to stop the advancing Yor corvettes, but it was an exercise in futility. Heavily armed and armored, the Collective's Phasor Corvettes annihlated all opposition. Soon transports carrying billions of the evil robots descended from the sky, and the good Altarians were wiped out of existence.

Now in control of nearly half the galaxy, the evil Yor Collective had little trouble assimilating the planets of the other races. Yet even under the heel of their galactic masters, the people still hope and dream. Perhaps in another galaxy, another universe, another time, the good races will prevail, and the people will be free.

I was only introduced to this game a week ago, and it’s quickly become one of my favorites. The forums could really use a section for fiction, though. I do have one question: When does a person get time to sleep?
24,088 views 20 replies
Reply #1 Top
Actually Evil doesnt always win... even in real life, neutral wins most of the time although not always

and i do agree that there needs to be a section in fiction   
Reply #3 Top
I was always a big fan of being neutral. I recently tried being evil again and was amazed with the results. The Artificial slave centre is fantastic. It recently saved me in a game where I had only 4 planets and there were 5 races remaining with 10-18 planets each.

With good or evil you have to strike early to make full use of your advanced weapons/defences. The NRC means that in the long term Neutral will win as the ultimate weapons are reached more easily and it's much easier to dig in for the tech victory.
Reply #4 Top
Actually Evil doesnt always win


In GalCiv2 it does!


NOPE. I win on all 3.
Reply #5 Top
My experience of GCII is that evil always looses. The only time that evil wins is when I'm playing evil.
Reply #6 Top
My experience of GCII is that evil always looses. The only time that evil wins is when I'm playing evil.


This is my experience too. The good/neutral races always gang up on the 3 evil ones to take them out.
Reply #7 Top
My experience of GCII is that evil always looses. The only time that evil wins is when I'm playing evil.


Well of course evil is going to win if you evil, when has good or neutral lost when your good or neutral?
Reply #8 Top
Well of course evil is going to win if you evil, when has good or neutral lost when your good or neutral?


Neutral is superior to evil. And you don't get the other races ganging up on you. If you don't interfere, good is simply better.
Reply #9 Top
Actually I have won on all 3, but I am only up to tough level. So far. The next game will have to be harder. I like evil so far because if I decide to ruthlessly attack my neighbor, it's because I'm evil! I will eventually give the other race/alignment options a try. But evil Industrialist Yor can crank out ships like crazy. And until they fix the Mind Control Center, playing as evil will be a plus.



Reply #11 Top
I like Neutral (mega research AND I can skip the damn wait for terraforming! Woo! That, and you can tax the hell out of your guys and they won't complain...) but have been finding that in a lot of situations, the computer "good" races (especially the damned Altarians) tend to bludgeon the evil ones quick and then come for me with their "I have half the map and growing" research/production capacity (and every three or four turns they eat a planet of someone's from the obscene influence they've gathered), while when I'm playing even though I prefer Neutral for the "look at all my toys" factor I have a lot easier time with evil (free starbase upgrades is great now that I'm getting the hang of jerry-rigging milbases into usefulness, the slave center is just insane, and while they're eventually outclassed the evil weapons give you a HUGE boost that neither neutral nor good can match until they hit the end of the tech tree... so neutral is in trouble, and good is SOL).

Of course, going evil means I have the altarians beating on me even sooner, so it balances out...
Reply #12 Top
(Citizen)Elwood011August 24, 2006 09:04:39Reply #9Actually I have won on all 3, but I am only up to tough level. So far. The next game will have to be harder. I like evil so far because if I decide to ruthlessly attack my neighbor, it's because I'm evil! I will eventually give the other race/alignment options a try. But evil Industrialist Yor can crank out ships like crazy. And until they fix the Mind Control Center, playing as evil will be a plus.


I take turns playing them but when I play good an ruthlessly attack other good races it only for their own good.   

Reply #14 Top
Fix the mind control center? What do you mean?


It's supposed to make all races under 4x your influence instantly flip to you, no chance, no questions asked. However, since this game draws most bonuses from the XML itself, and there is no given value for "flip", the 100% variable goes to the first thing it can find.

Economy.

The mind control center DOUBLES your entire empire-wide income. It's pretty much the best reason to be evil.
Reply #15 Top
Good gets lousy bonuses, but there's one thing that sells me. Half the galaxy loves you right out of the gate. It makes my game really work for me. I like going to war on *my* terms so I only have to put diplomatic efforts into maintaining relations with the evil guys.

Reply #16 Top
It's supposed to make all races under 4x your influence instantly flip to you, no chance, no questions asked. However, since this game draws most bonuses from the XML itself, and there is no given value for "flip", the 100% variable goes to the first thing it can find.


Tell that to the AI!

(is there a higher chance to flip per turn the further over 4x IP you get? I'll have the computer hit something like 4.13, get the warnings, buy a few embassies/cultural centres, hit Turn, and donate some newly beefed up planets to the AI. Several dozen constructors later I'm sitting at 12x IP for at times upwards of a year ><)

I think it works, but they fool you and give 'em to all the AIs instead!
Reply #17 Top
No, it doesn't work at all. The warnings are automatic. What it means is the exact turn that you hit 4.0, the planet instantly becomes yours. No rolls, no chances. It's automatically yours.

That's how it should work. It does nothing whatsoever to the chance of flipping. Oh, and 4x is the minimum possible required to flip. Something like 1% chance, I would imagine.
Reply #18 Top
I was making a somewhat sarcastic comment about how absolutely impossible it seems to be to keep your planets from flipping if something puts the AI over 4.00 all of a sudden (like a galactic event, or they cap the restaurant or something, and suddenly that 2.5 planet you were worrying about is now somewhere around 6) because it almost always seems to flip the turn the flag appears... whereas it, well, doesn't work so well for me.

That last line was suppose to make sure it was a known joke...
Reply #19 Top
Im EVIL! I did not get the special buildings yet.
But I win most games.
Reply #20 Top
LoL I Am Not Evil & Win Alot So... Your Quote Is Not Correct ;-0

Evil-Neutral-Good All Have Same Outcome If Ya Know What Your Doing Just A Comment From The Mind Of A Crazy-Man!!!!!