Galactic Civilization, endfase gameplay.

Galactic Civilization

The gameplay of galacitic civilization is 4X, to Explore, to Expand, to Exploit and to Exterminate.

The gameplay should be something like this.

Explore the map and try to find resourches and good planets to expand your empire faster than the competition. And information is always power.

Expand your empire and use your colonyships to expand your empire to grow faster than the competion. And try to get faster than the competion to the next uber planet or galactic recource.

Exploit in political, economy, economics, and sociology, exploitation involves a persistent social relationship in which certain persons/aliens are being mistreated or unfairly used for the benefit of others. This corresponds to one ethical conception of exploitation, that is, the treatment of human/alien beings as mere means to an end — or as mere "objects". In different terms, "exploitation" refers to the use of people/aliens as a resource, with little or no consideration of their well-being. So cheesy gameplay should be possible. (wikipedia)

Exterminate grow so big you could crush the competion. You don’t have to do it, it’s just a possibility to do it. (personal opinion)

So analyzing the gameplay of Galciv.

The first fase of gameplay is going to the "best planets" in the shortest time possible.
The second fase of gameplay is building your few planets in to an empire. And trying to get ahead in research.
The third fase of gameplay is building your defences, fleet to defend your empire and try to conquer the competition. This can be called the midgame.
The forth fase depends on your skill if you have smashed the enemy conquered thier planets and be the biggest boy on the block. Then it can get tirresome you have grown to big to play the game smooth. To many planets to handle. So you have to streamline the interfase or remove some planets. But how?

You can blow them up or use them in a more useful manner. The first fase of gameplay trying to colonizing the best planets is one of the nicest aspects of gameplay. You have to get there faster than the competition or you lose.

The possisbility of aquiring planets as a recource in the end game should give the same gameplay and thrill as with colonizing planets. In the first fase.
If it where possible to build something like a Dyson sphere it would solve some problems. You have to use useless planets class 0 or above for material. And thus we have the same thrill as with colonizing planets in first fase. And it would be nice to get the home planet of the competition not for the infrastructure on the planet but for the raw materials in the planet.  

In the end game it should be possible to build structures/ships Terror Stars or Planetmovers to destroy/move planets. The forth fase could then be one of trying to destroy or aquire non-usefull planets for raw materials or denying the competition them.

So in the endfase there could be a galactic map without many planets a few dyson sphere’s and different or new gameplay possibilitiy’s. Giant spacewars and epic battles.

Just some ideas.
24,350 views 13 replies
Reply #1 Top
You know, your idea doesn't sound half bad.

My only real problem with this game(and all other turn based strategy games I've played) is that I have effectively won the game, long before the game is over, and beating the last three or four empires is just clean up.
Reply #2 Top
I kinda like that idea. Especially when 70% of the end game planets, all being a status of 0, can't be used. I mean seriously terraforming is there on the tech tree why cant we build a terraformer ship, basically acts like a constructor/colony ship and make unusable planets better.
Reply #3 Top

I like some of these ideas indeed.

What I would probably prefer to see is something that allows you to make use of class 0 planets by your planets in that star system.

Will have to think about the other ideas.

 

Reply #4 Top
Then it can get tirresome you have grown to big to play the game smooth. To many planets to handle. So you have to streamline the interfase or remove some planets.

Fully agreed. A few additions like a "social production assistant" (a.k.a. planet governor) or other tweaks to make it more convenient to build up planets would be very welcome (see Link for suggestions). Playing on large maps is fascinating - but can be tiresome.
Reply #5 Top
I would love that idea, It's annoying that there are no mammoth space structures ( sorry those starbases are much smaller than most of my ships) and that there is no colonizing late in the game.  
Reply #6 Top
These are good ideas. Hope to see them someday.
Reply #7 Top
Honestly a terraformer would be a very logical idea, but some planets must remain impossible to colonise. I mean, as much as one can change the atmosphere of a planet, colonising a Gas Giant would be a hard task... Aside from mining colonies of a few hundred workers, I wouldn't see anything done there...
Reply #8 Top
It's funny, The longer this game is out. The more people want it to become like a Space empire or MOO type game. (i.e. dyson spheres, Carriers, Planet destruction, Strong Starbase's, Colonization of all planets, Mining of planet\asteroid resource's, Monsters, etc.)

Does all of the space game genre always have to be the same? Or we so spoiled, that we want it all the same?

side note:
Personally, I have always dreamed of playing "4x" type game in isometric “pseudo” true 3D. (Like Ascendancy, for the year 2006.) I would love to have “aliens” that look and act truly “alien”. It would also be nice to also have a “adult” type game. With adult dilemma’s like “grays” have abducted Human children for experiments. Do we “1)trade our children for Tech, (Give 5 tech’s, loss of 5 billion population.) 2)Give tribute to another race to “Stop” the grays. (Become a Vassal to another Alien empire). 3) Declare war on the Grays, no matter what the cost. (War with a vastly superior species.) 4) Clone Kids, and give them the “clone’s”. (-10% morale loss x5 years, 25% every year for grays to declare war on us for “trickery”.) It would be nice to have “true” Empire wide life and death issue’s. With universal consequences. Not the current loss of soldier ability, a few million, or a few $$$.

Reply #9 Top
PHASE
Reply #10 Top
My only real problem with this game(and all other turn based strategy games I've played) is that I have effectively won the game, long before the game is over, and beating the last three or four empires is just clean up.


My real problem is that the clean-up takes forever. On a gigantic galaxy, you need HUNDREDS of troop ships because you always lose at least one ship per invasion (and it averages out to two or three against higher difficulty levels). The games gets to a point where the entire galaxy is under my control, but despite my complete and total domination I have three hours of highly monotonous play left if I want to officially finish (not that I ever bother any more).

If we could take over the galaxy in a reasonably timely manner once nobody is fighting back, I wouldn't mind the end of the game so much.

But for planet management, I suggest allying yourself to a minor race and gifting them with planets you don't want. Just build up enough planets to allow yourself to easily maintain overwhelming amounts of military production, then give away the worlds you don't need. The minor race won't interfere with your victory like a major race might and the planets will be safe from capture by your enemies.
Reply #11 Top
I want a Ringworld. Combination of use for trash planets, massive possible economy/infrastructure, semi-mobile STAR systems, and crazy-powerful weapon.
Reply #12 Top
Wouldn't the AI form alliances if you are in that much of a lead? One of the things that is interesting in the game is the different victory condition. Or are you only playing for a military win?

One of the reasons I stopped playing Space Empires IV is that I had it beat and the endgame becomes boring. I haven't found that true with GC2 yet, but I haven't tried it on a smarter setting than challenging. Maybe the AI realizes it will lose and won't from alliances at a higher level?
Reply #13 Top
So in the endfase there could be a galactic map without many planets a few dyson sphere’s and different or new gameplay possibilitiy’s. Giant spacewars and epic battles.


Dyson shere's r a good idea, but no planets, very bad idea. The most important resource in the game is a planet, the higher PQ the better, I enjoy developing a high PQ planet.

The possisbility of aquiring planets as a recource in the end game should give the same gameplay and thrill as with colonizing planets. In the first fase.


Personally I am not too keen, why would u want to go to all the trouble of developing a PQ 0 planet. U would be better off building a artifical world, either from scratch or mining out mile long plus asteriods. A low PQ world would be a serious drag on yr economy in the end game slowing u up even more.

Also 90% of planets will be PQ 0 and always will be PQ 0. How do u terraform Mercury, Saturn, Jupiter, Neptune or Pluto. Some people might say yr talking out of Uranus  . Seriously Mars, Venus plus 1 or 2 of Jupiter, Saturns moons is all u could realistically terraform and even then they would probably be poor PQ planets. Future dumping grounds for societies unwanted people more than likely.