| I read the one about the ship that shaped the galaxy and followed up on the replies. What the heck are you people talking about? Towards the end of your research ( I have played where I researched everything but the last two techs on the research branch, which gives a tech victory)you should have the same weapons and defenses available as in any other game in which you pretty much research everything, true? So what are you talking about when you say creating space ships that have weaponry superior to anything the other civs can throw at you. Is there a difference between the last laser you can research vs. the second or third along the tree, a difference besides damage and size at least. This is all very vague to me. |
The game I wrote that particularly story about was a "Normal" research game, played in a "Small" galaxy. There wasn't anything like enough time to reach the end of tech branch, which meant that my early use of beam weapons & defense influenced the AI's choice of tech research (i.e., they kept on with the beams & beam defenses). That, in turn, left them more vulnerable to ships armed with mass drivers.
True, if all of your games go long enough to let you research everything, then yes - you (and likely the computer, if difficulty is set high enough) have access to all the techs, and the only question is if you have enough money to keep shuffling between designs, rock-paper-scissors fashion. But with slower tech advances, smaller maps, or early-game wars, shifting the opponent's attention to one particular weapon/defense combo can be advantageous (provided you're using another).
Slow down your tech research setting, if you want a more interesting early/mid-game.