Five gameplay balance tweaks I'd like to see added in expansion...
from
GalCiv2 Forums
Overall, I enjoy the game, but these few things seem to be underbalanced- maybe I'm doing things wrong, but I think these things would add to the effective number of options. Most of these are buffs- as really, there isn't a lot of overpowered stuff in GC2, but there is some things I consider to be underpowered.
1) Planetary Defenses needs to be upped. Right now it's a useless build. Maybe give it a chance to foil any invasion tactics in addition to its standard effect. Also allow multiple plantary defenses to be built. (Have the AI start building/rushing them when it's on the defensive and tear them down in peacetime)
2) Farms. They should provide a small morale bonus. Better food makes happier people. Also means people will want to build farms. They need to do something to get people to research advancing farming tech- right now that's a tech that I never research.
3) Mass Drivers- They need to be better- right now the AIs never use them. Why use them when you can use missiles instead- which give you a lot more firepower earlygame?
4) Galactic Guide Book needs to be avaliable at Stellar Cartography and quick to build- anomalies run out too fast most games for that to be even remotely useful. Either that or allow the race that builds it to violate the 15 parsec sensor rule.
5) Spin control center- allow that to conceal the defenses on any 1 planet. This is something that has to be reworked I think- it isn't popular outside of exploits right now.
1) Planetary Defenses needs to be upped. Right now it's a useless build. Maybe give it a chance to foil any invasion tactics in addition to its standard effect. Also allow multiple plantary defenses to be built. (Have the AI start building/rushing them when it's on the defensive and tear them down in peacetime)
2) Farms. They should provide a small morale bonus. Better food makes happier people. Also means people will want to build farms. They need to do something to get people to research advancing farming tech- right now that's a tech that I never research.
3) Mass Drivers- They need to be better- right now the AIs never use them. Why use them when you can use missiles instead- which give you a lot more firepower earlygame?
4) Galactic Guide Book needs to be avaliable at Stellar Cartography and quick to build- anomalies run out too fast most games for that to be even remotely useful. Either that or allow the race that builds it to violate the 15 parsec sensor rule.
5) Spin control center- allow that to conceal the defenses on any 1 planet. This is something that has to be reworked I think- it isn't popular outside of exploits right now.

