Range of ship designs changing from game to game

I design a survey ship with 3 basic life supports, 3 impulse engines, and a survey module -- it's range is 2.8. However the range of the design changes to just 1.6 if carried over from a game to a new game.

Same thing happens with a colony ship design that has 2 impulse engines and 2 basic life supports. changing from 2.0 range to 1.2 range.

These changes are real; I've made 1 ship of carried over design and 1 with a new design -- their ranges are significantly different as the range in their descriptions would indicate.
7,191 views 10 replies
Reply #1 Top
Forgot to mention I'm playing 1.3 beta 2a. Same thing happened in update 1.2.
Reply #2 Top
The range value of a particular life support varies based on map size--a larger map will give you longer range values for a particular ship design than a smaller map size. I believe this is by design.

Have you taken this into account?
Reply #3 Top
And technologies give you additional range too. maybe you just didnt researched that far like in the first game.
Reply #4 Top
nope -- this is a bug -- identical research -- identical game settings including all map options. Try it and see if it is different for you -- shouldn't take more than 30 mins.

And the range values are from the shipyard description not the individual ship descriptions which include tech bonus's.
Reply #5 Top
Try it and see if it is different for you -- shouldn't take more than 30 mins.


Boy ain't it a bitch that just to load only 2 games it takes around 30 mins, for as powerfull as computers are they are so slow, that's why I mainly stick to consoles.
Reply #6 Top
Your right about map size altering life support ranges -- never noticed that before and it is not in the Galactopedia.

Those ship design ranges were from large map games i believe.

I figured 30 mins to start up a game and play it to designing those ships and then starting up another game and playing it to the same point to see what the designs carried over to the next game would be about right if one took it easy and played it a little too. But heh lets make a race and see how fast players can do it. Bet i can do it in 7 mins.
Reply #7 Top
Boy ain't it a bitch that just to load only 2 games it takes around 30 mins, for as powerfull as computers are they are so slow, that's why I mainly stick to consoles.


A dell isnt very powerful, no mattter how much money you put into it.
My outdated comp loads/creates maps in under 30 sec.
Reply #8 Top
I have tested this and can confirm it. My guess just from looking at it is that ships not created in the current game do not properly adjust their range values for the map size.

It also seems there are some math issues with range components in ship design itself. It appears that the values reported for range modules are not precise, but rounded to the nearest tenth while the game still uses the real value internally (add a range module that gives 0.5, sometimes your range will rise by 0.5, sometimes by 0.4). It also appears that some of these fractional amounts can be 'left behind' if you add several range components then remove them, leaving you with slightly more range than you started with (0.1 or 0.2 extra).

I've forwarded both issues to Cari so hopefully she'll add them to the list for the next patch.
Reply #9 Top
I also noticed this but when you go to shipyard edit and save (do not change anything) the range is suddenly increased again.

Reply #10 Top
Thanks for confirming what i saw guys. I noticed that .1 increase in range occassionally too but had no idea how to describe it or recreate it, so didn't mention it.

Not a big deal to me anymore but hopefully easily fixed and then newbies won't run into it and get frustrated.