galciv2 1.3 Beta 2a bugs
test123
from
GalCiv2 Forums
Well, i already wrote this once but the thread seemed to be lost somehow. so again:
One time i captuered a planet it got a civilisation capital (like my homeword got) instead of a normal starting colony. it wasnt a captial of any race and not a homeworld. But i dont know if it was there b4 i got the planet.
Large ships take up 6 logistic instead of 5 like tooltips and manuel says. Or was this changed in any earlier patch?
In the govourner screen where you can change the production of all planets at once, it showed my that some planets were building an old construction ship design. When i tried to select the design in order to change to production, the game locked up. so i got to close it via windows. Also i dont think that any of my planets produced this design for real(cause it was old and i dont make planets buiding old designs), which may be the cause for the crash.
debug.err following
One time i captuered a planet it got a civilisation capital (like my homeword got) instead of a normal starting colony. it wasnt a captial of any race and not a homeworld. But i dont know if it was there b4 i got the planet.
Large ships take up 6 logistic instead of 5 like tooltips and manuel says. Or was this changed in any earlier patch?
In the govourner screen where you can change the production of all planets at once, it showed my that some planets were building an old construction ship design. When i tried to select the design in order to change to production, the game locked up. so i got to close it via windows. Also i dont think that any of my planets produced this design for real(cause it was old and i dont make planets buiding old designs), which may be the cause for the crash.
debug.err following