Council is against you?

Hi all, I'm a fairly new player to Galciv, and I'm playing my second game this time on a small map with 3 beginner AI's instead of on a gigantic map with doofus'. I went with the colony rush strategy and managed to get all but the AI's homeplanet and the next closest to each AI. 8 planets in all. Then, while that was going on I managed to get all but a couple anomolies and converted to building constructors after I didn't need colony ships. I got all the resource nodes but 1 and then the council met. Each player had an equal voting share and the vote was on starbase module limits. I got slammed by all 3 AI's into a max of 4 modules per starbase. Then at the next council meeting I got slammed again by a tax for having colonies and starbases in an opponents territory, 5bc a week each it seems. I am superior in every other way and I am basically stuck with making lots of wimpy starbases to compensate for the module limit unless someone knows a way I can get out from under the council's laws.
5,089 views 14 replies
Reply #1 Top
You can leave the council, but that means you cannot have any trade routes. If you don't have any trade routes already, I'd leave the council.

I'd also say that from your account of the game so far that you are playing on too low a difficulty level. Beginner is really just to practice using the interface, and it sounds like you have that down.
Reply #2 Top
I agree with V1m, the jump from Beginner to Normal will make the game more enjoyable

As for the UP, it is very game dependent, in general the UP benefits GOOD races and
slams EVIL ones ... So sometimes I just up and quit the council and in some games I
have gained so much Influence that I can control the UP votes to put the screws to
my opponets !!
Reply #3 Top
the interface is pretty intuitive. I had played MOO and MOO2 for years and years. I figured after my first game I'd try something that wasn't overly large since managing such a large territory got to rather tedious without knowing some better strategies. I was still going in with the "build 2 factories, 2 farms, bank, etc.." that I had drummed in from playing MOO2 forever.

as for this game, my trade routes are maxed out right now and my two largest worlds are manufacturing ones. I don't really have a decent size economy world. I ended up with a PQ 11,9,8,5,4,4,4 where the first two I had bought all the factories with the cash I had and colonized out.

I'd love to learn a bit more on starbase strategies and tech strategies beyond the basic get impulse 2, max lasers, and medium hulls before war breaks out kind of routine.
Reply #4 Top
Weapons tech strat idea : Research mass drivers up to nano-ripper !!!!
It is the "Plasma Cannon" of GC2.
Reply #5 Top
Well the best way to learn more strategy is to up the difficulty and get your ass kicked so badly you poop pink & purple paisley.

Then go back, try something new, see how it works and crush those damb dirty aliens... Ah, the satisfaction!
Reply #6 Top
There really should be a game option to disable the UP- I don't really think it adds anything at all to the game as its set up right now. That is something I wanted for the expansion- a UP that doesn't suck, or the option to get rid of it.

Reply #7 Top
quite honestly, if the difficulty had been much higher this move by the council would have leveled the playing field back towards the others after my huge jump on colonizing all the planets and grabbing all the resource nodes.
Reply #8 Top
Hey I have a question, if you leave the UP , can you still trade with minors????????I havent played my Galciv since april and im comin back to kick those dirty aliens to ashes   but be4 I went on a mega evil rampage, I had to know this since I got to basicly get back on track now since the game has been updated a couple times and I dont know wut has changed.

Monc34
Reply #10 Top
hmmmmm thats not too good, not a good idea to leave the UP then, not on a medium or larger map, i'd be dead in a couple turns then. Well thanks for the quick response.


Monc34
Reply #11 Top
If you were on a higher difficulty, you wouldn't have grabbed all of those colonies in your opponent's territory, so the planet tax wouldn't hurt you. As for the starbases, that applies to everyone so nobody gets an advantage/disadvantage really (though the AI aren't great at maxing out starbases).

The point of the UP is to force you into using different strategies. You have to adapt to the new rules, and make them work for you.
Reply #12 Top
yeah, thats what I figured. planets would have been tough on a higher setting since I had the map set to occasional systems and planets. 20 total got turned out for 4 players.
Reply #13 Top
Leave the council, the stupid trade routes aren't worth the tax and module limit.
Reply #14 Top
The point of the UP is to force you into using different strategies. You have to adapt to the new rules, and make them work for you.


I suppose. I usually begin a game with a certain plan for winning, but if the UP puts a 4-module limit on my mining bases or an 8-parsec-per-week speed limit on my 61-parsec-per-week constructors (on a gigantic galaxy!), I have to adapt to the "mass genocide military victory" "rule."

But maybe I'm just too vindictive.