GC2_Conversations.xml placement

I've created a custom GC2_Conversations.xml and placed it in ...Mods/my_mod/Data. Restarting GC2 and running my mod, dialogue is still defaulting to the original. Anyone know if the .xml needs placing somewhere else?
3,702 views 6 replies
Reply #1 Top
there are some xml files that the game doesn't read them from the mods folder. it reads them from the English file. GC2_Conversations.xml is one of them. so if you want your mod to work you'll have to backup your GC2_Conversations.xml and then to change the original... I think that's the only way
Reply #2 Top
WAIT!!!!

There is currently an issue in the mods folder with the GC2_Conversations.xml file. CariElf is aware and i have a beta that does rectify this. Hopefully this 'patch' makes it into the next beta build. if not 1.3 will enable this!!

JJ
Reply #4 Top
Thank goodness for that, because I've got Kim Jong Il of the DPRK talking about business opportunities, when he should be talking about self-reliance and imperialists.
Reply #6 Top
Not sure it's the right place to post that question but...

is it possible to specify race specific conversations for custom races (please note the "S" after "race" ) ?
I tried to replace