The two most frustrating things

Preface: I love the basic mechanics of this game and the Stardock way of business. That said, the game has some pretty glaring faults that have led me to take long breaks between playing. These are the two most obvious to me:

1. Scaling. As an empire gets larger, it should become harder to control, less efficient, people unhappier, etc... I mean this in the sense of both realism and playability. I won't go into realism since this should be readily apparent. In playability terms, it is what makes keeps a game interesting after you become the largest civ/race/whatever. Difficulties maintaining a huge empire while others recognize the threat and team up against it should be the norm.

I do not see this happen in GC2. Instead, there is no real penalty for overexpansion and no real threat to the largest empire. It's a case of the rich get richer. When this happens to me as the player, I lose interest once it becomes obvious I can easily win. Running the empire goes from exciting to tedious, so I rarely finish games.

2. Surrender. Others have argued over the surrender system. I'm with those who consider it silly and frustrating. An evil-leaning race should not surrender to a good-leaning race whom they've had little or no contact with because they lost a few irrelevant battles. (On a corollary, a race shouldn't pop-up the "The war...goes badly for us. Can you help?" diplomacy screen the very next turn after the war starts just because their military is weaker.)

Combine this with #1 and it makes the situation worse. Let's say the game is on a difficulty setting that gives the human player a slight disadvantage to the AI. The Torians are by far the largest empire, and the Arceans are winning a war against the Yor but have not taken a planet yet because we're so early in the game the battles are still between weak fighters and there are no troop transports yet. Suddenly the Yor alert the player that they have decided to surrender to the Torians "because they made the best offer." Not only is this a WTF?! moment but now the player has to decide whether the game is even worth continuing, as the most powerful race just went out of reach.

Again, allow me to stress that I really like the basic game engine. It just seems to me that more attention is given to the style (i.e. ship-building) than to the substance (i.e. playability). I suppose I am making these comments to see if others agree and, if so, perhaps they will be considered by the Devs in a future release. Or perhaps my experience has been different from others and I should keep plugging away.

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Reply #1 Top
I agree with #1, and I don't tend to finish games when I have an obvious advantage, either. I'm not sure what to do about it, though.

But as for #2 -- What difficulty are you playing? I haven't had quite that stupid an AI on Tough or Painful. A race will surrender to another, but it's usually when they're right at the point of extinction.
Reply #2 Top
First of all, a decentrelized confederacy or federation is easier to manage due to the fact that the systems/planets can make decisions for themselves without the need of the emperor's/capitol's aproval. #1 should only apply to Imperialcy.
#2: When I played cake walk, destroyed like 5 fleets, the enemy surrendered, but on the highest difficulty, the AI will slug it out until you surround their homeworld, or take the best of their worlds.
I once recieved a surrendered territory from the Drath, and all they had was their homeworld with a Drengin lander 4 Parsecs away with an escort fleet of 5 Dreadnoughts M3-04s and Heavy Fighters B4-93s. The best world other than their homeworld at that point was an 8, with the next best at 5.
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Centralization is not good for a giant empire, as anything and everything has to pass through the central governing body rather than some simple Legislative group on the actual planet requesting 'whatever.'
A Federation or Confederacy alleviates this by giving freedom to the actual planets or systems, apointing individual governors or magistrates and small Senates to make decisions for the planet or system.
Reply #3 Top
Thanks for the replies, allow me to answer some of the questions.

I play on the big maps with every AI set to Intelligent. I don't know what this translates to for overall difficulty because I prefer to make sure that no individual AI is a pushover.

#1. Often the game is "won" before I discover the tech for the Imperial Senate or soon thereafter. I agree that different government types should experience varying effects of a growing empire, but I'd settle for anything that gives more of a challenge to the largest empires, whether it be player or AI.

#2. My most recent game had me in a war against the Krox. They were Intelligent (see above). They had about 8 planets when the war started. I had about twice that, but they declared war because I hadn't build a single military ship yet. I changed to wartime production and eventually took 4 of their planets, including their capital. As I moved in on their remaining 4, they told me they'd "have the last laugh" and surrendered to the Torians, who were almost as big as everyone else put together. Yes, I was winning the war, but I was no where near destroying them. In fact, I intended to stop soon just to prevent this type of ridiculous scenario happening. As it was, I quit the game, since the Torians were probably already unstopable and this just made it worse.
Reply #4 Top
Well, they kind of did have the last laugh then didn't they? But I know what you mean about the often suspect surrendering. It would be nice if my allies surrendered to me instead of their worst enemy, and if my enemies surrendered to me or their own allies instead of my allies (who they hate as much as me).
I have to say this situation hasn't occured much for me, but I can see how it might be a problem. Was there no hope in your situation of forming alliances with everyone else against the Torians?
Reply #5 Top
Well for one history has shown that the larger a representative government gets the more unstable it becomes. There are several examples throughout history that show this, so the reasoning that a loss of efficeintcy would only be expirienced by an Imperialist government is pretty dumb. On the contrary an Emperor would have far more control than a president ever could. However I do agree that there should be a penalty for expanding too far too fast, like maybe break away states for representative governments and full scale armed rebellion under an imperium.

I also think the surrender system should be revamped, while i really havnt had any problems with it, I do see room for improvement.
Reply #6 Top
Well for one history has shown that the larger a representative government gets the more unstable it becomes. There are several examples throughout history that show this, so the reasoning that a loss of efficeintcy would only be expirienced by an Imperialist government is pretty dumb. On the contrary an Emperor would have far more control than a president ever could. However I do agree that there should be a penalty for expanding too far too fast, like maybe break away states for representative governments and full scale armed rebellion under an imperium.


There is no loss of efficentcy when you change government, the only change is that the senate is more against you in ellection, contrary to what the game says morale is not any harder to keep up. Also you never become change from an emperor to president when you change government, all it does is give the senate more freedom but they can't just take you from power.