Weapon costs

Is there a way to mod techtree.xml such that as your miniturization ability increases the cost for weapons also decreases? It's incredibly annoying that although I can put super advanced weapons on small ships, they still cost too much and take too long to build. In MOO2 as your tech lvl advanced the miniturization process made things smaller but also made them cheaper, so that there was a balancing issue where a older tech that was cheaper/smaller would be more useful than a newer tech that was more expensive and larger. I'd really like to do something like this, but don't know enough about the modding to know if it's possible...

Can anyone help me out?
3,471 views 3 replies
Reply #1 Top
It looks like one way to do it may be to add a MilitaryProductionAbility 10 /MilitaryProductionAbility line in TechTree.xml on each of the miniturization techs so that as you acquire those your military production will also increase. Does this look like a good way of getting there?
Reply #2 Top
      Good luck with your soon to be shit economy, fleets of dozens of tiny ships equiped with black hole eruptors will do wonders to your economy when each of those ships take 10b a week to maintain.      
Reply #3 Top
If you open the GC2Types file in notepad then search for the items you want to edit (e.g. HyperWarp Mk III) there are 2 lines that say something about size change them to 1 then put the cost to 1. That way you can equip any size ship with that item and instead of maintenance costing something like 100bc a week it will be something like 3-4bc a week. And if you need to build ships or research a tech fast and I mean fast then you could use the cheat Ctrl + R for Tech and Ctrl + J for building ships.

For cheats search on google