Galactic Civilizations v1.3 BETA 1 released

Tweaks, UI enhancements, AI improvements, and more

https://www.galciv2.com/Journals.aspx?AID=125001

The first public beta of Galactic Civilizations II v1.3 is now available.

The new version has a ton of changes some large and some small.  Various interface and usability enhancements requested by users have been implemented.  3 new difficulty levels have been added and the computer AI beefed up.

See the link below for a change log.  You will need to have Stardock Central in order to download it (And need your serial # to get to it).

Enjoy!

23,539 views 19 replies
Reply #1 Top
I don't know if I'm crazy, but I seem to have had trouble with alignment since this update. I was about 30-40% between the neutral and good on the slider and I wanted to get neutral, so as I claimed the next 7-10 planets I took the 'good' choice even when it was a difficult one to take. I never could get to neutral.
Reply #2 Top
Notice: This is a beta patch. Do not download it if you are not willing to deal with any new issues that may have arisen!
Reply #3 Top
I'm willing to deal with the issues, Darth Kryo, I don't think I ever said I was angry or demanded anything. I'm reporting a bug so Frogboy and Co. know about it.
Reply #4 Top

I think Darth Kryo was just putting in the standard disclaimer, I don't think he was responding to you.

As for the netural/good thing, that hasn't been changed since release. Some events count more than others.

Reply #5 Top
Yep, don't mind the boilerplate.
Reply #6 Top
I was hoping a bug I found might have been cleared-up in this release: when I upgrade a starport to something else (rare, but I do it sometimes), I cannot subsequently rebuild a starport anywhere on that planet, making it impossible to build any ships thereafter. Any chance this can be fixed before the final 1.3 release, if it's reproducible on your systems?

Thanks,
S
Reply #7 Top
I don't know if I'm crazy, but I seem to have had trouble with alignment since this update. I was about 30-40% between the neutral and good on the slider and I wanted to get neutral, so as I claimed the next 7-10 planets I took the 'good' choice even when it was a difficult one to take. I never could get to neutral.


So let me get this straight... you were somewhere between Neutral and Good... and when you researched Xeno Civics, you were going to go with Neutral as your declared morality, so in order to prepare for this you went with the Good choice in events?

I think that might be a confusion of how the system works, IF I'm understanding you correctly.

If you wanted to get to Neutral from your current morality, you needed to go with the Neutral choices...
Reply #8 Top
Could you p-l-e-a-s-e look at the values of the droid sentries II and III (they are identical)

Fingers crossed

Reply #9 Top
Frogboy:

Any chance you guys will tweak the tech chart so the known issues, on values being identical or not increasing in effectiveness can be changed. I know we can mod it, but I would like to have some obvious issues fixed for Metaverse games.

I can post some of the main issues, but I'm sure you've seen them.
Reply #10 Top
When I create a fleet, the icons for the fleet in the lower panel have no image in them. This is new since I upgraded to the 1.3 beta patch.

S
Reply #11 Top
I don't know if I'm crazy, but I seem to have had trouble with alignment since this update. I was about 30-40% between the neutral and good on the slider and I wanted to get neutral, so as I claimed the next 7-10 planets I took the 'good' choice even when it was a difficult one to take. I never could get to neutral.



So let me get this straight... you were somewhere between Neutral and Good... and when you researched Xeno Civics, you were going to go with Neutral as your declared morality, so in order to prepare for this you went with the Good choice in events?

I think that might be a confusion of how the system works, IF I'm understanding you correctly.

If you wanted to get to Neutral from your current morality, you needed to go with the Neutral choices...


Oh, no. What I mean is that the slider that represents alignment was far enough I counted as evil but barely, I had not received xeno ethics. I kept doing good deeds hoping to slide the alignment left toward good (neutral was my actual goal but I wanted to slide it faster) but I was just seeing no returns.

I saw Frogboy's comment about each event having different weighting and that well could be the culprit, but I took a lot of good choices, some of them with pretty sizable impacts, to no avail. I am not entirely sure if the gauge didn't move or if it just moved very slowly. It might be well possible that a couple of evil choices exceeds the value of 8 or 10 good ones, depending on those choices, but that isn't what I expected if so.
Reply #12 Top
Some more feedback on the beta: I just captured a planet where two tiles that granted a 100% influence bonus were being used for research. Maybe this makes some sense, sometimes, but it looked like less than stellar planet management to me. This was at a high difficulty level, so it was unlikely that the computer player was just making silly mistakes.

[Edit] I also just captured another planet with its population maxed-out at 5 billion, where it had a research center located on a tile where it would have gained a 100% improvement in farming.

S
Reply #13 Top
Is there any chance that the minor races will be allowed to colonize planets in the final release of 1.3? Thanks for the great work!

Leadman
Reply #15 Top
My ship graphics are buggin, they (textures(?)) are kind a stretched to all directions, can't play, must revert to 1.2

http://www.indepthlogic.com/terr_err.jpg

i also have this kind a problem.
Reply #16 Top
I also have the same problem as posted above, all colonizable planets are white and it seems that class 12 is the highest class for planets!?
Reply #17 Top
Unicolor planets and ship texture/model problems are caused by an issue with european decimilization in 1.3 (using , instead of . ). Cari has it fixed for the next beta, but in the meanwhile you can avoid it by simply setting your Regional Settings in Control Panel to 'English (US)' (or just set the numeric settings to use American decimilization manually).
Reply #18 Top
Some more feedback on the beta: I just captured a planet where two tiles that granted a 100% influence bonus were being used for research. Maybe this makes some sense, sometimes, but it looked like less than stellar planet management to me. This was at a high difficulty level, so it was unlikely that the computer player was just making silly mistakes.

[Edit] I also just captured another planet with its population maxed-out at 5 billion, where it had a research center located on a tile where it would have gained a 100% improvement in farming.


Those could be rational decisions. In my play I rarely use influence or extra food production except in spots where it makes a difference. And the Ai may have build the research before the pop reached its peak.

At any rate for the AI to NOT use extra embassies, morale or farms is far better AI planet management that creates waaay toooo many. The Ai may have felt it was behind in research or that in general research capacity is better than general influence. Plus 100% factor tiles are not a really big deal. 300% or 700% tiles are.
Reply #19 Top
One thing we should do- is make a list of things the AI should NEVER do. These are things that can be scripted above moron level AI, since a player would never do, it's not bad to use scripting in these rare cases.

1) Use bonus tiles incorrectly when there are non-bonus tiles avaliable (I'm sure that's fixed already)