Does the AI recognize bonus tiles?

I played this game for a little while now (little more than a month) and I find it strange to say the least that the AI builds the wrong improvements over bonus tiles.
For example often it will build a factory or something else on an approval tile or influence one while it still builds an approval building in some other place. I can understand why it often ignores farming tiles but all the rest should have the right improvement built on them. My last 2 games I found that the AI built a factory over the 700% research tile.??!
Does the AI not recognize bonus tiles and just build random buildings? I don't see any other reason why it would choose to gimp itself so much.
11,442 views 21 replies
Reply #1 Top
It is supposed to. What difficulty are you playing on?
Reply #3 Top
well the influence tiles are kind of optional, say if your planet with influence tiles is deep inside your territory, then it probably won't contribute much, but if its on the edge, then its more importaint.

I've also noticed the AI not building the right stuff on bonus tiles.
Reply #4 Top

Just because a planet has an approval tile or an influence tile doesn't mean it must or even should build a corresponding improvement.  I know I don't.

It really depends on what the AI's strategy is.  But I will often choose to put a factory on an influence tile and the AI does the same thing.  What you won't see is it putting factories on research tiles or labs on production tiles.

Reply #5 Top
No i'm quite sure it did put a factory on a 700% research tile and i'v seen it put factories on 100% research tiles. Are you saying this might be a bug?
Reply #6 Top
well the 1.3 beta is suppoused to make the AI better at managing planets, so we'll see how it is with the beta.
Reply #7 Top
"I played this game for a little while now (little more than a month) and I find it strange to say the least that the AI builds the wrong improvements over bonus tiles."

What's the wrong thing? I don't always put a farm on a farm bonus tile. Why would this be the wrong thing?

Long term or short term strategy? I'm guessing that difficulty may play a role in the randomness of using them, but since you aren't supposed to "know" the AI's intent (except via scouting, research, espionage and battles) ...
Reply #8 Top
Depending on the planets size and the Empire's needs at the moment, I can see building a factory on a research tile. On a smaller world during wartime, I might need to have all the shipbuilding I can get. Even at the expense of research. I can always refit the factory to a lab later.

Cheers,
Reaver
Reply #9 Top
, I might need to have all the shipbuilding I can get. Even at the expense of research. I can always refit the factory to a lab later.


Yes that might be it cauze i always find this out after i invade their planets. Thx

Reply #10 Top
hmmm, ima try good allignment in my games and let you guys know how it goes!

never really alligned good. guess because im neutral-evil in rl as well   
Reply #11 Top
Remember that the AI destroys improvements if it thinks the player is going to conquer it. It also adapts it's build strategy depending on what's going on (I.E. if it's loosing a war it gets rid the more expensive buildings and builds more factories).
Reply #12 Top
The ai usually uses its bonus tiles well in my latest game. I've only noticed it putting bad improvements on them on a few planets, and all of the planets were really messed up, as the ai for some arcane reason was putting three or so farms on those planets. Mostly though its done a good job with bonus tiles.

Reply #13 Top

No i'm quite sure it did put a factory on a 700% research tile and i'v seen it put factories on 100% research tiles. Are you saying this might be a bug?

That would be a bug but the way it works is almost lilke rolling dice.

The AI will look for the best spot to put a building and it looks at the tiles. If it really feels it needs a factory and there are no free tiles available, it will put it even on a special tile.

Reply #14 Top
The AI will look for the best spot to put a building and it looks at the tiles. If it really feels it needs a factory and there are no free tiles available, it will put it even on a special tile.


Thx i believe this answered my question completely. Btw <3 the game
Reply #15 Top
I frequently find that the AI will stockmarkets on approval tiles
Reply #16 Top
Stock markets generate a morale boost, so that's not a problem.
Reply #17 Top
Stock markets generate a morale boost, so that's not a problem.


Yeah but with the tile boost it only gets to 20+.

You know it only screws up tile placment one shitty tiles on my games.
Reply #18 Top
Well i tend to ignore bonus tiles for influence and morale.

Particularly influnce bonus tiles, i seldom if ever build embassies, building influence starbases are more effective i think.

Morale bonus tiles are fine, but, again not a big deal. Typically, i can get close to 100% if not 100% approvl by just building one normal morale building anyway.

Compared to research and manfu bonus tiles which i almost always use the correct type.

Food bonus tiles are the most tricky, some games i totally ignore them (so all populations have the same max pop with the same number of farms), sometimes i just build farms on food bonuses... But again low priority compared to using the correct type for industry/research bonus tiles.

Do you guys do the same?
Reply #19 Top
I'm in the richrf school of tile managing...

manufacturing and research bonus tiles always always get a factory and research building respectively. You cannot win on maochistic+ without them.

I disagree with the morale tile usage though. Its a guaranteed high pop world with one of those babies, and when you wanna go invadin' then you have a troop supply planet ready and waiting. Ditto on the food tiles, though.

Influence...I rarely use them until endgame, Once the game draws to a close i can opt for a influence/ diplomatic victory as it is really really boring mopping up the galactic scum when you know you've won

The AI will look for the best spot to put a building and it looks at the tiles. If it really feels it needs a factory and there are no free tiles available, it will put it even on a special tile.

the free thinking AI hmm... Lets hope 1.3 and fervent prayers that dark avatar improve upon planetary management. there is no point to a 200% bonus if the AI is on 30% efficiency.

If you're reading this Mr wardell there are three things that will up the AI ante:

1) Planetary management improvements - build better planets esp. specialist planets. Some scripting for specialist planets maybe?
2) Warmaking - surprise attacks and heavily stacked fleets going to war on aggressive + intelligent setting.
3) Making the AI want to win - they basically flounder about ineffectually. I'd like to see the iconians going for a tech victory. the humans banding the neutrals into a political powerhouse. The drengin ruthlessly taking chunks outta the galaxy and calling it home. And the nice old altairians taking their moral crusade to the galaxy a la spanish inquisition. just surviving aint enough.

what do ya say?
Reply #20 Top
Sure we agree.

Pretty much

1)High priority of correct type

Industry/research

2)Medium priority of correct type (depends on type of world)

Morale
Food

3)Low priority of correct type

Influence.
Reply #21 Top
I frequently find that the AI will stockmarkets on approval tiles
[Captain] [Racial Victory] [5 Game Winner] [Human] [Over 15 Battles] [Chaotic Good] [Tough]



I do the same thing if the planet has 1 or 0 farms.