Orbiting ships

Has it ever been considered to allow ships to orbit planets before colonization.

The reason I bring this up is I was reading the post about the expansion pack, where you have to develop the tech to colonize certain planets, and if other empires develop it first, they can colonize planets in your space that you can't.

So, why not allow you to move ships into orbit of unclaimed worlds.

Of course, it wouldn't be that simple, and that isn't just what the post is about. I'm talking a whole new feature.

Lets say you just discovered a class 25 planet, and you want it, but the closest planet with a spaceport, is too far away, but you just happen to have a few combat vessels in the sector. Why not have them secure the planet for later colonization instead of using these ships to destroy (and fight a war) you may not be ready for over the planet.

And their are several ways to help balance this as a gameplay issue. Just like a colony rush can bankrupt you if not planned right, have fleets in orbit of planets could do the same. It can easily be explained that colonies, while not haveing the ability to build ships with a space port, does have support facilities for ships (which can be assumed since colony construction expands the range of you ships) in orbit. Maintaining orbit over a gravity well could be costly. Especially considering all the debris that collects around planets.

So it increases costs to orbit uninhapited worlds. Pick a number thats fine, whatever works. Another is that a fleet of ships can't act as a fleet in orbit. So if the enemy does attack the planet, your ships would be forced to fight one at a time.

And on this note, something I would like to see is the ability to have friendly ships in orbit of friendly planets. If you are allied with a empire, your forces should be allowed to help defend planets themselves (ala Civ 4). And to prevent orbit from being full, preventing construction, allied ships are auto launched when production is completed.

This would lead to the final thing I wanted to say, but is not really related. The ability for allied ships to share a parsec, and enter battle together. This could either be played out as either a three way battle (which can only be done if two or more of the empires are allied) or the concept of a allied commander. I think the allied commander thing would be cool, all though I don't know how you could make the AI players use it well.

What I mean with the allied commander is that instead of gifting ships to a empire, you could grant command of ships to your ally for a certain amount of time, thus giving them quick military build up while saving them the need to actually build up a force themselves. Although, with something like this, I feel it should be far down the tech tree. Also, these ships may only be used against your enemies. So if your the Terrans, and you give the Torian command of some of your ships to use in your (you and the Torian) war against the Drengin, they can't command the Terran ships in their command to fight another non-hostile empire, like the Altarians.

I think this could add a new potential to the game. Grand battles between several allied empires.

I don't think something like that will be seen in GalCiv 2, but I hope its in the third one, but I want to see the orbit thing. Even if your ships are excluded from battles when orbiting allied planets, several options are availible. Like if you have ships orbiting a Torian colony, and the Drengin attack, you can be given the option to engage first or second, but both battles happen in the same turn (but the second battle isn't worth as much experience, and the attacker is given the option to withdraw between battles).

Darn it, I'm trying to wrap this up, but as you can see, this is something I've thought about, and I apoligise for the length (and the jumpiness) of my post, but this is something I had to get out in the forum.
7,034 views 10 replies
Reply #1 Top
Oh, and why haven't we got that databank entry for the Altarian and Terrans yet from IGN? Do they just not care? (I ask here since my actual thread about it was completly ignored).
Reply #2 Top
Yeah those stupid, lazy, IGN bastards  . Oh and Timmy, that's a damn fine idea, and I got an idea that connects, if the ships that you granted command to another civ get destroyed that civ will have to pay you for getting your men and ships blasted. Another thing that could happen would be an esponage related thing, mabye you could order your ships under allied command to strike at the allies if your wanting to backstab them anyway, a good way for ships to get behind future enemy lines.
Reply #3 Top
The 'Alied Commander' is a nice idea - I refer to giving ships to an ally for a certain amount of time, but I absolutely don't agree with researching these.

The same as researching Alliances... How do you research the possibility of making Alliances? It's like researching war, it's an idea, not a technology.

Regards
Reply #4 Top
I agree with most of that.

Another thing I'd like to see (I'm assuming it's not in, but I haven't checked the last few patches) is the ability to see a planet's tiles/bonus resources before you colonize it. I'm always worried when I get one of those ethical questions immediately after colonizing that I'll do something like take the evil hit for a big research bonus on planet that I may never end up building a single research lab on. Maybe this could be tied in with orbiting ships around uninhabited planets.
Reply #5 Top
Has it ever been considered to allow ships to orbit planets before colonization.


It was, and it was turned down. The devs decided not to allow blockading of uncolonized worlds for balance reasons (you could crank out swarms of dirt cheap scouts and claim all the planets before anyone got weapons to destroy them with).
Reply #6 Top
Another thing I'd like to see (I'm assuming it's not in, but I haven't checked the last few patches) is the ability to see a planet's tiles/bonus resources before you colonize it. I'm always worried when I get one of those ethical questions immediately after colonizing that I'll do something like take the evil hit for a big research bonus on planet that I may never end up building a single research lab on


I think it would make sense for survey ships to be able to perform this function (though not as part of an Auto-Survey) and for the results of the survey to be available if you do get an ethical question, because as with any decision of this sort a wise leader is going to want all the facts. That said, any tile bonuses which are the result of an ethical choice should not be visible.
Reply #7 Top
I agree with peirpoint. I have often been frustrated, when picking from a few planets to colonize, that i cannot see them to check for tile bonuses.

I also agree with Marvin Kosh that the survey ship should be able to this. I think the results should be available as soon as the survey happens. I would like to be able to click on the planet as if were a colony but only see the surface with the tile bonuses. Then i can better decide where send colony ships.
Reply #8 Top
Has it ever been considered to allow ships to orbit planets before colonization.


It was, and it was turned down. The devs decided not to allow blockading of uncolonized worlds for balance reasons (you could crank out swarms of dirt cheap scouts and claim all the planets before anyone got weapons to destroy them with).



It seems like a simple way to deal with this is to require that the orbiting ship must have weapons. Otherwise you can orbit and scan the planet for tiles or something but the other civs can ignore your ship and colonize anyways. Afterall, if you had a defenseless/offensiveless ship, it would be ignored normally. Also if it cost you X per turn to keep the ship in orbit and on alert defending the planet, it would help prevent the user from doing this to all planets.
Reply #9 Top
A way to fix the balance issues with being able to blockade planets would be to only allow such if the planet in question is within your area of influence (colored stuff), and deny orbit if it is merely within range. After all, could you honestly expect a single man drone to protect an entire planet from colonization? This would mean that an enemy might colonize a poor planet in order to expand their influence and force your ships out of orbit of the planet they want. Serving two perposes: to keep enemies from staking claim to planets in your territory; and add another element of strategy to the game. Since you could only blockade planets in your influence, there would be no purpose to a mad rush to stake out claims, it would just add more to the initial colony frenzy.
Reply #10 Top
Hmmm... I like the idea, modified by the influence thing. I don't see why it should cost more, though.

Look, simple: If a planet is in your influence bubble, you can park ships there as normal, regardless of whether the planet is inhabited. Ships can't colonize planets with ships from another civ in orbit.

It might also be a good idea to make it possible to clear other ships out of orbit (by blowing them up) without starting a war, though.