Game Features for Everyone

Civ IV's new expansion breaks a simple rule

Over in Apolyton and CivFanatics people are talking about the recently divulged fact that human players cannot become Vassals to AI players. For those not up to date on their Civ, Vassalage is a new concept introduced in the freshly released expansion pack, Warlords. Much like GalCiv's surrender options, one civ can Capitulate to another when losing in a war, or choose to swear fealty when at peace if its relations are good and the potential master is very powerful.

I was stunned to learn today that the relationship is strictly one way, and the Firaxian who officially broke this news vaguely said that this was to prevent exploits. I cannot imagine what those exploits would be, and it occurred to me that 95% of the gaming population probably can't either. I see this decision as a great example of why I'm so fond of Stardock. I believe that if this company designed a system that was deemed by the designers to be so flawed that power gamers could exploit it (in single player games where they are, by definition, not hurting anyone else) to a bad end, that Stardock would have: axed the system due to inherient flaws; repaired the system in a way that makes it non-exploitable; or let the Power Gamers ruin their own fun in recognition of the fact that the vast majority of the gaming world will appreciate the feature and its full options.

I am flabberghasted that Firaxis made that decision, but almost the first thing I thought of were Brad's discussions about treating the human and AIs equally, designing solid features, and treating the vast majority of gamers as more important than {or at least as important as) the tiny niche of Power Gamers whose primary function is to beat games at imopssible levels and bitch to developers and tell normal players they are stupid.

The "wow" factor of a major expansion pack is nearly entirely vanished for me because I recognize that its own designers saw such a flaw that they prevented the human from using it (excpet in multiplayer against other humans where it is apparantly not a game breaker), yet let it go through just to provide that same "wow."

Stardock, I hope you continue to remain a cut above the average. Keep on raising that bar!
5,509 views 6 replies
Reply #1 Top
Kinda makes you apreciate the gang from Stardock?  
Reply #2 Top
What the hell is this guy blattering on about? Is this idiot just at the wrong site or is he just trying to spread the news to every corner of the internet? What the hell does this have to do with GalCiv2?????????
Reply #3 Top
What the hell is this guy blattering on about? Is this idiot just at the wrong site or is he just trying to spread the news to every corner of the internet? What the hell does this have to do with GalCiv2?????????


hes comparing how much better stardock treats its customers over firaxis it does have revelence here its written in plain enlgish so i dont think its that hard to understand
Reply #4 Top
What the hell is this guy blattering on about? Is this idiot just at the wrong site or is he just trying to spread the news to every corner of the internet? What the hell does this have to do with GalCiv2?????????


Never call someone an idiot when you use punctuation like it's going out of style.
Reply #5 Top
Thank you, kind and thinkin folks, for the words of defense and for pointing out that I was clearly using what I saw as a flaw in one game as a way of complimenting Stardock and GalCiv II. I am happy the point was not lost on everyone.

There are lots of things that Stardock seems to be taking as dogma that other companies should really consider, and I think this new Civ IV expansion provides a great example of one of them: That the Player and AI should be playing the same game. In GalCiv 2 we are, and it makes it that much more exciting and interesting.