Any tips for a newbie?
I like the game, but, unfortunately, I suck.
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GalCiv2 Forums
I recently purchased GCII because a friend suggested it, and I really do like it. It's definitely different and I'll be buying the expansion for sure.
So far I've been playing bot matches(and a lttle campaign) and I'm enjoying it very much. I started on a medium-sized map with forgiving AI settings, and I eventually clawed my way to the top, mostly through cultural domination.
But that's my problem, just like it was in Civilization and Age of Empires. I'm a natural pacifist. I have no military sense. I build Freighters when Defenders would be more appropriate.
It's not that I'm bad at strategy. When I DO have the sense to build an army, I can usually hold my own. It's just that I don't have that mental LED that tells me to start building an army.
So I was hoping maybe some more experienced players could answer some strategy questions for me.
-Is it better to choose between military/cultural/technological focus immediately? Or should I work on all of them evenly?
-If I go military, should I decide on a weapon type(gun/beam/missile) and stick with it, or try to even it out? What about defense?
-Should I rush for any particular technology? Paricularly, trade goods and any galactic wonders, but other things I should shoot for are welcome. Usually I shoot up the engine tree, but clearly that isn't working for me.
-Should I assume my closest neighbor is going to turn on me soon, no matter how nice I am? Is the fact that he always seems to do so my fault? If so, what can I do to make him happy?
-How long should I work on the colony rush? Should I pass up closer, low quality planets for more distant, high quality ones? How far should I be willing to go? (funny story, last game I tried going for only high qualities, and my neighbor grabbed the lvl. 4 inside my home system)
-If my neighbor has a planet I really want(say, a level 22 just outside my area of influence) should I wage cultural warfare to get it, and risk him attacking me during the wait, or should I be more overt and send some troop transports and declare war?
-During colonization, what should I build first? I'm still not clear on how this works. What factors determine building speed? Is it just # of factories? Is there anything I can do so that first building doesn't take almost a year to complete?
-What's a reasonable wait for research? Forty weeks? Thirty? How long should it have to be before it is too long of a wait?
-Should I try to turn my home planet into a maunfacturing giant, so I can pump out ships as fast as possible, without having to establish a colony for that purpose?
Thanks to anybody who can offer some advice. I'm sure I can think of some more questions soon.
So far I've been playing bot matches(and a lttle campaign) and I'm enjoying it very much. I started on a medium-sized map with forgiving AI settings, and I eventually clawed my way to the top, mostly through cultural domination.
But that's my problem, just like it was in Civilization and Age of Empires. I'm a natural pacifist. I have no military sense. I build Freighters when Defenders would be more appropriate.
It's not that I'm bad at strategy. When I DO have the sense to build an army, I can usually hold my own. It's just that I don't have that mental LED that tells me to start building an army.
So I was hoping maybe some more experienced players could answer some strategy questions for me.
-Is it better to choose between military/cultural/technological focus immediately? Or should I work on all of them evenly?
-If I go military, should I decide on a weapon type(gun/beam/missile) and stick with it, or try to even it out? What about defense?
-Should I rush for any particular technology? Paricularly, trade goods and any galactic wonders, but other things I should shoot for are welcome. Usually I shoot up the engine tree, but clearly that isn't working for me.
-Should I assume my closest neighbor is going to turn on me soon, no matter how nice I am? Is the fact that he always seems to do so my fault? If so, what can I do to make him happy?
-How long should I work on the colony rush? Should I pass up closer, low quality planets for more distant, high quality ones? How far should I be willing to go? (funny story, last game I tried going for only high qualities, and my neighbor grabbed the lvl. 4 inside my home system)
-If my neighbor has a planet I really want(say, a level 22 just outside my area of influence) should I wage cultural warfare to get it, and risk him attacking me during the wait, or should I be more overt and send some troop transports and declare war?
-During colonization, what should I build first? I'm still not clear on how this works. What factors determine building speed? Is it just # of factories? Is there anything I can do so that first building doesn't take almost a year to complete?
-What's a reasonable wait for research? Forty weeks? Thirty? How long should it have to be before it is too long of a wait?
-Should I try to turn my home planet into a maunfacturing giant, so I can pump out ships as fast as possible, without having to establish a colony for that purpose?
Thanks to anybody who can offer some advice. I'm sure I can think of some more questions soon.
