Computers? mass colony ships!

HOW!!

ok, well first i'd like to say hey to everyone, and i am pretty much new, i bought the game yesterday and played it from 8 P.M to 2 A.M...finished 2 games, one millitary victory under a custom race, and another with the Iconian Refuge under infulance victory...

Today my internet wernt down for a while, so i decided to play a couple of games vs. challenging and normal computers...played a couple and got completely owned...i just started my, 5th game i think today...but i noticed something..

By the time i am able to build 1 colony ship, the computer that i am vrs. has almost all, if not all of the planets (playing on a tiny map)....

Am i doing something wrong? when i create one i put all 500 people in it...but i noticed the computer only has 138 in it...is that what the problem is?..

the first building i build outta my planet is a factory, to make things shortly after go quicker, and first upgrade i do is either Xeno Communications or Universal Translation, right after Xeno reserch then Galactic Warfare/Space Mutarization, then work into my influence tree (Xeno entertainment, Xeno Buisness, Cultural Domination, etc.)

I would like to win by influence victory, but i need to be able to take over alot of planets to be able to do this well, and fast, and keep the computer(s) from thinking there big and tough, and massing me (keeping me from my influence victory..

Please Galciv forums, pimp my planet taking skills...

Nameless600
2,569 views 6 replies
Reply #1 Top
The AI likes to purchase colony ships at the beginning of the game, so they may create several in the first few turns. That's fast, but it's inefficient. A different way is to set your industry to 100% social production and buy and build factories until you have enough production capacity to build a colony ship every other turn. Once you've got that, switch to 100% military production to build the ships. Then after you have beaten the AI to the planets you want, you can start researching and pursue your strategy.
Reply #2 Top
Personally I just buy the colony ships from the get go till I have no money left. Then I drop my production sliders to accomodate my misdeeds, and go into Social production on my current worlds and build up my industry first, tech 2nd. The Industry allows me to have faster builds of ships, and thereafter, faster builds of my tech plants. Works like a charm every time (so far hehe).
Reply #3 Top
If there are only a handful of habitable planets on the map then directly purchasing colony ships works fine, by the time you are out of cash there are no more juicy planets for taking. On larger maps with more planets you will want to buy and build the factories and then switch to military production and crank out colony ships until money or habitable planets run out.
Reply #4 Top
To pump out colony ships fast, I build 4 factories on my home world (buy the first, and let the others build). Then I can pump out colony ships every 2-3 turns while keeping a balanced military/production/research program. While the remaining factories are building, buy partially completed colony ships every 3 turns to start your colony rush.
Reply #5 Top
It also helps to research up (or purchase as a custom race pick) Ion Drives, and then design a speed-4 colonizer.

If you're playing with fastest tech advancement, on larger maps you'll have the time to research Impulse Drives as well, which give an empire-wide +1 speed bonus on top of the faster engines.

Reply #6 Top
A different way is to set your industry to 100% social production and buy and build factories until you have enough production capacity to build a colony ship every other turn. Once you've got that, switch to 100% military production to build the ships.


Better approach: set social to 100%, build/buy factories until you can produce a ship every other turn (typically), then set military spending to 1% and STOP all social projects on that planet. Since there are no social projects, all those social points will transfer to militry points. And on your new colonies you will have 99% social and research.