The AI will not be human - could game options help?
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GalCiv2 Forums
Hello,
I just wondered about some points, which have been posted several times. Somtimes the AI has a hard time. Why? Because the human player has more options:
1. The human player may cancel an alliance. The AI may not (At least I did not see it happen).
2. The AI uses speed now much better. But still the human player makes more use of it.
3. The AI became better in using sensors. But still the human player makes more use of it.
4. The AI announces a war. And the human player always attacks first.
Perhaps some game options would help the AI:
1. Let the AI cancel an alliance
Only to be fair and add some surprise.
2. Limit the number of engines per ship from 1 to 3, max. speed 10-15
The AI does not use speed effectively. So instead of trying to code the AI: When starting a game the player may choose the max engine number per ship.
3. Limit the number of sensors
Similar to the engine limit option
4. AI attacks first or human to announce a war
Either the AI should strike first or the human player has the same handicap. If the AI cannot attack directly, then the human player has to announce a war one round in advance too.
What do you think?
Greetings,
Adama
I just wondered about some points, which have been posted several times. Somtimes the AI has a hard time. Why? Because the human player has more options:
1. The human player may cancel an alliance. The AI may not (At least I did not see it happen).
2. The AI uses speed now much better. But still the human player makes more use of it.
3. The AI became better in using sensors. But still the human player makes more use of it.
4. The AI announces a war. And the human player always attacks first.
Perhaps some game options would help the AI:
1. Let the AI cancel an alliance
Only to be fair and add some surprise.
2. Limit the number of engines per ship from 1 to 3, max. speed 10-15
The AI does not use speed effectively. So instead of trying to code the AI: When starting a game the player may choose the max engine number per ship.
3. Limit the number of sensors
Similar to the engine limit option
4. AI attacks first or human to announce a war
Either the AI should strike first or the human player has the same handicap. If the AI cannot attack directly, then the human player has to announce a war one round in advance too.
What do you think?
Greetings,
Adama
).