More Anomalies, Flexible Ship Costs

Hello, I've the following two simple Ideas I think would improve the game some how: After Fleet Battles create with a chance of x% an Anomalie, where the battle has taken place: most often this anomalie will hold just some money depending on the value of destroyed ships, sometimes a new tech if one of the ships had a tech you have not allready, and really seldom a 1% bonus for all your ships in weapons or hitpoints or defense... The second would be to make the ship costs flexible in the same way as research costs: which means that you can select at the start of the game how expensive ships should be in the same way you can set the tech rate... When ships are more expensive tiny and small ships will get built more (I nearly build only ships > medium now)...and large and huge ships will become something much more valuable....
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In regards to your first idea -- i've noticed that my ships do gain HPs and their damage goes up with experience, takes a bit but i've ended up with experienced medium ships with more HPs and Damage than a Large ship with equal tech in weapons and engines.

Like your 2nd idea, but personally i would like Stardock to really expand the pregame options and go crazy -- give us options on all game elements that can be adjusted with the current program. And make the elements adjustable with sliders that can be adjusted in 1% increments with huge ranges like 10% to 1000%. and let us set high and low values for random ranges. This shouldn't be too hard to do as it shouldn't affect the game once it has started so just need a few new interface screens at game setup. This would make for easily sort of modding games with pregame options.