Allow Star Bases to Attack within their Area of Effect

Star Base Weapons/Defenses Should be for more than for Just Defense

Starbases will only engage in combat when attacked. It is silly that a star base will ignore an enemy invasion fleet on its way to your nearby planet. It would be nice if they allowed star bases to attack ships/fleets within its area of effect; if other star bases are within range they should also join the fun.

Paul D.
7,727 views 8 replies
Reply #1 Top
Hmm maybe give them like long range cannons or something... Could be a cool idea.
Reply #2 Top
This is one of my peeves. I often place a SB in a system that I have a few planets in as a protection method as bonus supplement. However more often then not my enemies by pass it completely.
Reply #3 Top
This is a very good idea, but perhaps only for military starbases. Or maybe military bases get it by default, and the other two (or more for the asteroid bases) types require an upgrade to get this to work? However it is done, I think it would really help.
Reply #4 Top
It would be cool if the 'Sniper Turrets' module for a starbase did what it sounded like; snipes several points of HP from an enemy ship in their area of effect. Good idea, I like it. ^^
Reply #5 Top
It would be somewhat unrealistic for a missle, bullet, or laser to travel several lightyears in a single week to a target area (not to mention accurately hitting the target). Although I suppose it is also somewhat unrealistic for a starbase to assisst in a battle multiple parasecs away. It would be cool to add a line of modules that allow it to attack nearby areas, but I think starbases' main role should remain supportive/passively defensive.
Reply #6 Top
There should be a dispersion-field tech that acts like the walls of a citadel; ships entering the field are violently torn from FTL space into realspace, and are vulnerable to minefields of nukes or fleets of patrol-ships. Unpracitcal, but perhaps like a supertech you could research at the end of a long tech line that you can build on starships.
Reply #7 Top
It would be somewhat unrealistic for a missile, bullet, or laser to travel several light years in a single week to a target area (not to mention accurately hitting the target). Although I suppose it is also somewhat unrealistic for a star base to assist in a battle multiple parsecs away.

Nothing about the game map is realistic given the constraints of representing space which is vast and mostly empty on a small 2D screen. The area of effect of a star base is a radius of 8 squares around the star base. What is the size of each game square? They are referred to as parsecs which are ~3.25 light years but Brad/Frogboy has said the term has a different meaning in GalCiv II. In space the distance between nearby stars is measured in light years or parsecs but for planets within a solar system, light minutes or light hours. However, on the GalCiv II map we see planets almost as close to a star in a nearby system as their own star! One must suspend disbelief when dealing with the GalCiv II map. I imagine the area of effect of the star base is limited to one star system (eventhough in the game it can include multiple close star systems) and that weapons travel at FLT speeds (otherwise, ships with FLT engines could dodge them).

I think starbases' main role should remain supportive/passively defensive.

Attacking an enemy invasion fleet on its way to one of your planets is a supportive, defensive role.
Reply #8 Top
Touche~ Masc. I think the current role of Starbases, given their expense in time/Constructors -- diminishes the value that most players would assign to them in another context. Let's hope that our developer friends out there can see their way to an expanded role for Starbases. I've just gotten to mid-game in a Gigantic galaxy, and had fully 80% of my bases destroyed by relatively small enemy fleets...then again I went on a Privateering pillage and destroyed many of theirs with even single ships at level 2 or so tech. Something is really "out of joint" here. Perhaps a certain level of Logistics Points in an attacking fleet should be required for even a chance at strike, and that initial Starbases of any type have some instinsic Off/Def capability from their moment of construction?

Otherwise loving the game, but finding the AI in bad need of Bandaids. Then again, I've yet to pass into the endgame. As they've done with their other products, I hope Stardock continues to give this title some 'luvin'.