| It would be somewhat unrealistic for a missile, bullet, or laser to travel several light years in a single week to a target area (not to mention accurately hitting the target). Although I suppose it is also somewhat unrealistic for a star base to assist in a battle multiple parsecs away. |
Nothing about the game map is realistic given the constraints of representing space which is vast and mostly empty on a small 2D screen. The area of effect of a star base is a radius of 8 squares around the star base. What is the size of each game square? They are referred to as parsecs which are ~3.25 light years but Brad/Frogboy has said the term has a different meaning in GalCiv II. In space the distance between nearby stars is measured in light years or parsecs but for planets within a solar system, light minutes or light hours. However, on the GalCiv II map we see planets almost as close to a star in a nearby system as their own star! One must suspend disbelief when dealing with the GalCiv II map. I imagine the area of effect of the star base is limited to one star system (eventhough in the game it can include multiple close star systems) and that weapons travel at FLT speeds (otherwise, ships with FLT engines could dodge them).
| I think starbases' main role should remain supportive/passively defensive. |
Attacking an enemy invasion fleet on its way to one of your planets is a supportive, defensive role.