What elements in Galciv2 are useless (or almost useless)?
Planetary improvements, wonders, tile types, ship components, etc.
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GalCiv2 Forums
There are some elements in the game which I never (or almost never) use. I would like to start a talk which could point this elements. Maybe our divine developers could improve them in the next patch or in the expansion set.
My personal list of useless elements:
- Secret Police Center (too small morale boost - tested even on v.high population planets and it was still worse than normal morale booster buildings)
- Galactic Guide Book (no anomalies left by the time when it's available)
- Galactic Privateer wonder (freighters still sometimes gets attacked)
- Survey Module (no anomalies left after I can build it)
My personal list of almost useless elements:
- Hyperion Shipyard (only +1 to speed is nothing by the time when it's available)
- 300% food production boost tiles (morale on such planet always very low if farm built on this tile, more trouble than benefit)
- Wormhole anomalies (only enter them sometimes on small maps - on gigantic usually means to be out of own sectors for ages)
- some invasion tactics: Gas Warfare, Tidal Disruptors, Core Detonation, Mass Drivers used very rarely (maybe cost tweaking needed for invasion tactics - make Mini-Soldiers more expensive and the others slightly less expensive?)
My personal list of useless elements:
- Secret Police Center (too small morale boost - tested even on v.high population planets and it was still worse than normal morale booster buildings)
- Galactic Guide Book (no anomalies left by the time when it's available)
- Galactic Privateer wonder (freighters still sometimes gets attacked)
- Survey Module (no anomalies left after I can build it)
My personal list of almost useless elements:
- Hyperion Shipyard (only +1 to speed is nothing by the time when it's available)
- 300% food production boost tiles (morale on such planet always very low if farm built on this tile, more trouble than benefit)
- Wormhole anomalies (only enter them sometimes on small maps - on gigantic usually means to be out of own sectors for ages)
- some invasion tactics: Gas Warfare, Tidal Disruptors, Core Detonation, Mass Drivers used very rarely (maybe cost tweaking needed for invasion tactics - make Mini-Soldiers more expensive and the others slightly less expensive?)

and just generally being a pain in the arse lol specially since they are cheap