cheap surrendering

I don't keep up with all the posts so if this topic has been discussed ad nauseum I apologize. However I HATE the way the developers decided to have a civilization conviently "surrender" to another civ that isn't at war with them because "it is their best hope for survival". That is really, really cheap guys. I don't feel that it is even close to realistic and while I won't go so far as to say that that "tactic" is cheating it is designed to put the human player at a disadvantage. If vassal states existed within the premise of the game I think this tactic of surrendering to a friendly civ would be very acceptable. In fact for a human player it may be a way to survive overwhelming odds and somehow even pull out a tech victory. A vassal state could exist through an agreed tribute for a definite or indefinite period of time. I don't see how it would be that hard to come up with, I mean we can practically sell or buy anything from the other civs anyway.

I owned the first GalCiv and I like the second one better, but this surrender to another civ to spite the attacker is my biggest gripe and should be removed from the game. Brad, your AI can stand on its own, you don't need this cheesy tactic! I curious to see how much flack I catch from you fan boys out there.
4,398 views 5 replies
Reply #1 Top
I agree with you completely, man. That is overwhelmingly annoying.

Except where I am allied with everyone but the Drengin, who I then kick ass upon, and they surrender to the Yor or something, and I get my Alliance Victory. Kind of a nice 'fuck you' to this cheating not-cheating.
Reply #2 Top
It's one of those times where the AI isn't trying to emulare a real empire, but a human player. Would you keep playing when you've so clearly lost with no hope of recovery? Granted the targeting of surrenders seems a little too random, but there's no real reason why AI surrenders themselves shoudln't be in the game.
Reply #3 Top
This can work to your advantage though! In one of my earlier games, I was playing as the Korx and the Earthling space-monkeys, in the interest of not being annihilated by the Iconians, surrendered. To me. I had good relations, had helped them when they pleaded, I was neutral (evil trade route UP law), and had a military powerful enough to threaten the Iconians (who were my allies anyway). Oddly, though, that was the only time I can think of that a civ ever surrendered to me...

But still, I find that quick annihilation (take as many planets as possible as fast as possible) can usually keep surrenders less troublesome. It's no problem if they surrender to an ally and you're going for diplomatic victory. It's even tolerable if they surrender to another of your foes... you can just keep going as if nothing had happened. And, if I recall, the surrendering nation's ships are scrapped, not transferred, clearing the way!
Reply #4 Top
If you make sure to capture the last 4-5 planets in a single turn, you can be fairly assured that they will not have time to surrender to anyone else.
Reply #5 Top
assuming that you didn't already wipe out all his warships. try to make sure the planets you leave for that final push have plenty of defenders. if you wipe out all his ships while you wait for your transports to get into position there is a good chance he won't wait.