Strategy help?

Okay... I read all these "Suicidal is extremely easy even if you don't get an awesome home world" comments and everything... And I'd like a little help as apparently I suck. :)

First off, here is the only strategy that I've been able to come up with for the start along with all the problems I generally have. I try my best to get off to a good start in the colonization war. My custom race has speed +1 and ion engines already in the tech tree. I can pop out a 5 move colony ship on the second turn. I usually rush build one factory, then set my homeworld to build a few factories depending on tile bonuses then an entertainment building, tech buildings, money buildings. (depending largely on what I want to make the homeworld).

I rush build a few fast colony ships and pray I find money anamolies. My main problems are as follows:

1) no matter how fast I am the computer WILL out colonize me if there are a lot of planets out (at higher difficulty levels). They seem to be able to turn out colony ships every turn somehow when I can rush build maybe 4 and then have to wait quite a few turns for new ones to be built. They just build billions of colony ships very quickly. I can't compete with that.

2) Tech craziness... even if I get a home world with the 700% tech bonus and rush build a tech building on it in the first turn, the computer WILL out-tech me. I don't know how... I have no idea how... but I often get that whole "You're civ is falling behind technologically" message. The only way I can survive is to trade like crazy with the minor races.

3) Money... if I can manage to do well in the colony rush... I die a horrible money death shortly thereafter... and I almost always quickly get my happiness up to where I can have a 79% tax rate which is what I keep throughout the game (hapiness is one thing I do find easy.. it's simple to have 90%+ hapiness with a 79% tax rate and I do put at least 1 farm on all my colonies, 2-3 on the better quality planets)

So I end up with either many less colonies and much less tech than the computer or I end up with lots of colonies, but a year before I can build up money to up my spending percentage to 100% where I can start really pulling in tech... which means I fall way behind technologically.

Another note... I do concentrate on all non-military techs for a long time and end up not having any military for the first year or two which also gets me into trouble. But the problem is if I try to research military stuff quickly, then I really fall behind in the tech department because I don't have the building types to make my colonies better.

I can win usually on masochistic, but it's usually with a political victory. I can win on suicidal only if I make habitable planets extremely rare and limit most civs to their starting planet... then start over till I get a decent starting planet.

*sigh* so basically I suck. What am I doing wrong here? Can anyone give me some pointers or tell me some good starting game strats so that I can do well in the colony rush and yet still not fall too far behind technologically?


Thanks!
24,353 views 10 replies
Reply #1 Top
Well, you can always use the cloning cheat, and the teleporting one. You easily out colonize them with that.
Reply #2 Top
you need to provide some info as to map size and number of opponents, those have a big impact on what sort of strategies you need to use. gigantic is a very different game than medium.
Reply #3 Top
Well I play on "Intelligent" and can usually win even when drinking beer. I usually play the Thalans (Industrialist) and trade off a bit of social & military to get PQ and Lucky.

First thing I would say is that for the first couple of dozen turns, you have to meticulously optimise eveything for maximum efficiency, Make sure you're not wasting any production.

On my first turn, I obselete all core designs, make the fastest colony ship that can reach nearby stars and buy a research building. First tech to research is Xeno Labs. Set military and research @ 50%, social to 0%. Spending at 100%. You should get the new tech in 1 turn; upgrade your lab and buy a colony ship (noticeably cheaper for having had 1 turns worth of production). Then, as I usually play gigantic maps, I follow the engine tree to Impulse drive to get the bonus movement, then planetary improvements (those yummy 10% bonuses), then keep pumping out colony ships and hope to get to Interstellar Republic before the money runs out. There's usually a lean period until I can get some trade set up. Economy, Economy, Economy: Most planets I put on this build queue: Factory, starport, market, research, entertainment ctr (depending on any specific planetary bonuses).

I don't bother building militay ships until I've met at least 2 civilisations and one of them starts getting lippy. Then just the bare minimum to stop them declaring war on you. It doesn't even matter if they do and snaffle the odd outlying PQ8 world. Just keep building that economy. Wherever possible, incite wars or ill-feeling between the computer players.

Once your core worlds are running smoothly, add a farm to just about every planet of PQ8 or above. Population = money and also makes you very difficult to invade. Convert your military production into a massive constructor building program; put economy bases wherever they will cover more than one good world (the best I ever had was 6). Obviously, grab any resources you can, but only develop economic or morale ones for now. Pay off nearby civs to keep them minimally sweet. Don't worry too much about them declaring war; there's usually a 6-12 turn lag between declaration and any serious actual threat, enough to start building ships and do a crash program of military research (this can be good, because you can wait until you see what weapons and defenses he uses, and customise your military to defeat his). Remember that you can switch military production from one design to another without loss - a 90% built constructor easily turns into a half-built heavy fighter. Do NOT erse - this is EASILY neglect to get Eyes Of The Universe - this is EASILY the most powerful wonder in the game, and gives you a huge defensive advantage. Concentrate half your ships on picking off transports, fleet the other half and use the fleet to destroy individial opponents, Carefully rotate damaged but experienced ships to safe areas to rest. Experience is precious, because you have more powerful ships that do not drain your economy to maintain. Stop building military ships as soon as it is evident that the tide is turning in your favour, but don't neglect the opportunity to grab a few resources. Resume your constructor program until your economy is basically maxed out, then switch resources to technology. At this stage you can start getting military techs, It's often worth changing "direction": the other computer players will have noted what weapons you have built, and will adapt their fleets accordingly. Take the opportunity to research a completely different tree against which they will be defenceless; your massive economy will easily allow you to overtake them.
When you have consolidated, switch to military production, not forgetting to build some ultra-fast transports (40 moves isn't too many, 3 billion tropps is usually enough) and crush those filthy aliens like the scum they are!

Make sure to upgrade your experienced ships....
Reply #4 Top
Hi!
I read all these "Suicidal is extremely easy even if you don't get an awesome home world" comments and everything...

I'm pretty regular here but I've seen "I can regularly win Suicidal" posts by only SOME players. Rest of us are mostly bitching Masochistic is too much work to be fun and Genious is too easy. However half of posts are still yells for help on Inteligent.
So don't worry. You don't suck, you just can't cope in a normal way (the way the game was intended to play) with 200% bonuses to everything, that those AIs have on Suicidal. Just find the setting you stil find fun to play, or switch to other games as I did.

BR, Iztok


Reply #5 Top
Suicidal is tough. Strategy depends on map size.

One thing to keep in mind though is that you want to put up a fleet to discourage attacks as soon as everybody starts getting ships built.

You cannot outproduce the AI is everyone grows up in their initial colonized space. You must conquer one neighbor or multiple minor races with super planets right as soon as you can. You need twice the geographic terrain under your control to equal the AI's production.

The AI will waste production on defending worlds and slower speed fleets, and you can offset the production advantage by multiplying the effectiveness of your fleets by using better sensors and speed on your fleets.

Be aggressive and concentrate your forces.
Reply #6 Top
Halfroot, you don't suck. You just need to know a few more tricks to the game...
I decided to go ahead and write some up!


https://forums.galciv2.com/?ForumID=346&AID=123094
Reply #7 Top
Thank you V1m. That will give me a bit of direction on something new to try. I guess I haven't been paying as much attention to economy off the bat that I should... I usually concentrate on production levels first... just getting all the building techs as fast as possible. Though I guess in some ways that hurts as it starts getting harder to upgrade new planets. Hmmm...

Also I've never bothered going above the first sensor tech... haven't thought about the bonus of that eyes of the universe. Me thinks I missed something important there. I'll have to try that in my next game.

Anyway, I guess to answer P0rcup1ne, I mainly have trouble on any map where there are lots of planets... so say large - gigantic with common or better stars and habitable worlds. I'm usually left with about 1/5th of the planets compared to the computer adding to the fact that they have massive bonuses on the higher difficulty levels means I get left in the dust fast in tech and military. I can win when I limit the universe to where everyone pretty much only gets their respective home worlds even on suicidal... but I really want to play with lots of planets because it's much more fun to take over an opponent when they have more than 3 planets... I want to fight opponents when they have you know... 50 planets. Something that will give me a long war. But on the really high difficulty levels, if there are tons of planets... I get left in the dust and end up having to scrape for a diplomacy win by hoping the Arceans win (I play neutral). ;;
Reply #8 Top
I find if you don't constanly look at your economy in the beginning you are doomed from the start. Make sure you have some economy bonuses on those higher levels if you are not used to them. I am playing on a Gigantic Painful map, its taking absolutly forever to finish, I usually start out much the same as you do but I intead of continually building factories I regulate there spending with Market Centers and reserch Trade as fast as I can, there is an Economic Capital there, and also research to Xeno Trade Centers and try to get some of those out. Sending your survey ship out to find people close to you and once you get trade rush some Freighters and get them to your neareset neighbor and at the same time buying you Eco Capital should balance the budget out real good. Take consideration that each colony costs money as do the ships that colonize them so you shouldn't rush very many ships in the beginning. I usually rush the first factory and the first colony ship then build the next factories and crank some money into military production and focus on military production on your homeworld.

No one sucks because this is not a fame contest it is a strategy game and the learning curve is quite steep so just take the curve as it comes and try to keep in mind that the best people playing this game go by trial and error constanly trying new strategies and tequniques to reach there ultimate goal and if you set your mind to it you can acheave anything under the sun. there is a saying "if there is a will there is a way." Just keep that in mind and focus and you will be the best you can be without any harsh sentiment from anyone.
Reply #9 Top
the learning curve for this game is a bitch, that's for certain. just make sure you don't push yourself past the point that your enjoying yourself while you learn

ok, a few points

few planets-trade dominates, lots of planets-taxes dominate. at least if you build you economy properly. stock exchanges are your friends.

keeping them off your back is paramount. check out this thread for some tips on this https://forums.galciv2.com/?AID=122425

colony rush with rush buying of ships is suicidal on the largest maps, at least with lots of planets like you want to play on. perhaps buying one or 2 factories, but much more than that can prevent you from sustaining your rush. be prepared to let your tech fall behind a bit at first for the sake of getting more/better colonies. there are a few exceptions, impulse drive can do wonders for your rush. getting universal translator is a must of course, and diplomatic relations for dimlomatic translator tradegood tends to pay off in the long run. trade you can pass on if you don't intend to do much trading, but remember that money is not the only reason to trade. there are a few others, but i think their merits are covered in other posts or attatched threads. one point ppl often miss in their colony rush is population growth. not only does it allow you to spit out lots of full colony ships, it means you have enough population to begin taxing. that tax money allows you to continue your colony rush when you have spent your initial money, and turn over to develop your infrastructure properly when it ends. choosing a racial bonus is the best way to make sure you have a healthy pop at the end of your rush. it also makes it more practical to turn your taxes down to boost your initial growth that way.

my main concern in choosing my racial bonuses is the beginning of the game. later issues i deal with as they come easily enough if i get a good start, even on a bad map. to that end here is roughly what i take, give this a try then modify to suit your tastes.

+30 population growth
+10 morale(not for race with morale bonus like drengin, it overwrites rather than stacks)
+30 economy
lucky
+10 social or military production

i think that is 10 pts worth anyhow. that should serve you well during colony rush, and is not too bad later on. if you build minimal ships social production will probably pay off better than military. military will help you crank out those colony ships tho.
Reply #10 Top


Thanks everyone! I've read all this (and that good link by Purge as well) and some other threads on the forum... Armed with a bit more knowledge about economics and a few buildings I had previously ignored, I started a large map on the difficulty one below max with lots of planets and managed a decent start. I've already taken over 2 races... and while victory isn't completely certain, I think I can pull it off.

My start was a million times better than I've done before though so thank you! Nice to see some truly helpful folk.